diff options
author | robojumper <robojumper@gmail.com> | 2018-06-11 13:35:44 +0200 |
---|---|---|
committer | robojumper <robojumper@gmail.com> | 2018-06-12 17:40:24 +0200 |
commit | 98b59cf2a387e469851eee137cc6310cfc4b2a6d (patch) | |
tree | ab4d5a8a7fb9e7e5bb0159c1e6660a4e851ddad0 /doc/classes | |
parent | 76875ba145c5745033d0a1c9fda2f4349e2509b3 (diff) |
Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
Diffstat (limited to 'doc/classes')
71 files changed, 86 insertions, 86 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 730c395f10..b9061e0b87 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -7,7 +7,7 @@ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/math/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index ea503f8aa9..b8cce7a7aa 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -8,7 +8,7 @@ Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/animation/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 673bbbea59..e1b3c7a9c9 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -7,8 +7,8 @@ An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html - http://docs.godotengine.org/en/3.0/tutorials/animation/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/animation/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 7b3ba632cc..51df1e99dd 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -7,7 +7,7 @@ AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/audio/audio_buses.html + <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_buses.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index d332277248..15bbb1625c 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -7,7 +7,7 @@ Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html + <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 7d9fcf3e01..00d03d2b20 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -7,8 +7,8 @@ Plays background audio. </description> <tutorials> - http://docs.godotengine.org/en/latest/learning/features/audio/index.html - http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html + <link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 81beab245d..03b0a3aa81 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -7,8 +7,8 @@ Plays audio that dampens with distance from screen center. </description> <tutorials> - http://docs.godotengine.org/en/latest/learning/features/audio/index.html - http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html + <link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 311efb7495..2746938c1d 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -7,8 +7,8 @@ Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. </description> <tutorials> - http://docs.godotengine.org/en/latest/learning/features/audio/index.html - http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html + <link>http://docs.godotengine.org/en/latest/learning/features/audio/index.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 45c60302a6..77895249e5 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index b9dc763820..fe8debe1a9 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -8,8 +8,8 @@ For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). </description> <tutorials> - http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html - http://docs.godotengine.org/en/latest/tutorials/math/rotations.html + <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link>http://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index c8622be4ad..a04e38af5c 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -11,8 +11,8 @@ Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 3e4d1b29f7..d4412e15c9 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,8 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 95fa1175c3..682c9340df 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 3136f132bf..3312fad99c 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 9413a8aa34..52382337cf 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -13,8 +13,8 @@ [Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/gui/index.html - http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html + <link>http://docs.godotengine.org/en/3.0/tutorials/gui/index.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 5e492b74da..ef75182811 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -7,7 +7,7 @@ A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 040ccf4462..d8ad208fa7 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -23,7 +23,7 @@ [/codeblock] </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html + <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 860d98ab62..b9945f3f73 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -7,7 +7,7 @@ Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. </description> <tutorials> - http://docs.godotengine.org/en/3.0/development/plugins/index.html + <link>http://docs.godotengine.org/en/3.0/development/plugins/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 18adaa645c..cd2584ed43 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -13,8 +13,8 @@ - Adjustments </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html - http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 78aa1b1a61..20054ac9dc 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -22,7 +22,7 @@ [/codeblock] </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html + <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index fde91d09ac..77dea73564 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/gi_probes.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/gi_probes.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 018b548ef1..08e2f649a0 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -10,8 +10,8 @@ For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/http_client_class.html - http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/http_client_class.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index ec9f86993f..c5bb10a23a 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -8,7 +8,7 @@ Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index f92f8da5dd..a4346c1485 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -7,7 +7,7 @@ A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index cbed2285df..993d62d188 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -7,8 +7,8 @@ Base class of all sort of input event. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html - http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index e50c43c045..16000231cb 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -7,7 +7,7 @@ Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 9614b0805b..adaeae685e 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -7,7 +7,7 @@ Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index b01f2a3fe1..f86aec4ce0 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -7,7 +7,7 @@ Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 410738c68e..7503e53188 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -7,7 +7,7 @@ Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 96a0116c3c..06de96890a 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -7,7 +7,7 @@ Stores general mouse events information. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index 73190c7283..fd326f97d5 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -7,7 +7,7 @@ Contains mouse click information. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 83aa28c693..05e3e79d26 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -7,7 +7,7 @@ Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index a2ac8d587f..f777d90ccb 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -8,7 +8,7 @@ Contains screen drag information. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 64b9550f9d..39cd0a9657 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -8,7 +8,7 @@ Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index 2d046cbfd2..9c1814fedd 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -7,7 +7,7 @@ Contains keys events information with modifiers support like [code]SHIFT[/code] or [code]ALT[/code]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index 3399a3f096..2f5fb49dba 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap + <link>http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap</link> </tutorials> <demos> </demos> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index 1d40b990a9..17588717c2 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -7,7 +7,7 @@ The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script + <link>http://docs.godotengine.org/en/3.0/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> </tutorials> <demos> </demos> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 5553602db2..ae33ed5205 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -9,7 +9,7 @@ Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index e05ed2d0b1..e9b36c2f9d 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -7,7 +7,7 @@ Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 2780334384..e878b3a746 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -7,7 +7,7 @@ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 0fe576a39d..8bae412053 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -17,7 +17,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html + <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index a61678041f..13eabeca17 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -7,7 +7,7 @@ A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 0717836366..ab49bc468c 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -16,7 +16,7 @@ </demos> <methods> <method name="_get" qualifiers="virtual"> - <return type="void"> + <return type="Variant"> </return> <argument index="0" name="property" type="String"> </argument> diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 0ed133f52e..ff2e77ffbe 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -7,7 +7,7 @@ An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index b55702dac4..f0fee77a5a 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index e252aaa048..14053c6a35 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -7,7 +7,7 @@ PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 42b1eac5e4..ccc704c7ec 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -7,7 +7,7 @@ PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index fabf153dac..3f0e1a4f70 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -7,7 +7,7 @@ Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index ca035ad383..6f616401cb 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -7,7 +7,7 @@ Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/math/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 589f7d00c6..f1a6ce5c0b 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -10,8 +10,8 @@ Quaternions need to be (re)normalized. </description> <tutorials> - http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions - http://docs.godotengine.org/en/latest/tutorials/math/rotations.html + <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link> + <link>http://docs.godotengine.org/en/latest/tutorials/math/rotations.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 1961aee8b5..c21106074b 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -7,7 +7,7 @@ Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/math/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 36a0c9cfda..a9a897ebaf 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/reflection_probes.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/reflection_probes.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 4ec4bbee4f..618f2f42b2 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -8,7 +8,7 @@ Note that assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/gui/bbcode_in_richtextlabel.html + <link>http://docs.godotengine.org/en/3.0/tutorials/gui/bbcode_in_richtextlabel.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 3190aed5ed..4253560f67 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -10,7 +10,7 @@ If you need to override the default physics behavior, you can write a custom force integration. See [member custom_integrator]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 7c8feae5b3..f5a19ede0c 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -7,8 +7,8 @@ As one of the most important classes, the [code]SceneTree[/code] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html - http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html + <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index 97f6a60f01..09c60afc2f 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -8,7 +8,7 @@ The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html + <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 7c07778a05..76049d8947 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -7,7 +7,7 @@ This class allows you to define a custom shader program that can be used for various materials to render objects. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/shading/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/shading/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 582e4f80c3..fcd01bc25a 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -7,7 +7,7 @@ Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index ad20bf607a..6c13496fc4 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -7,7 +7,7 @@ Base class for all 2D Shapes. All 2D shape types inherit from this. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 9ef60109de..46f2bedfc2 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -9,7 +9,7 @@ Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/introduction_to_3d.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/introduction_to_3d.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 5feaf70e9d..b45f2a13d4 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -5,7 +5,7 @@ <description> </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/spatial_material.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/spatial_material.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 57a802d325..1f81e9e5c2 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -7,7 +7,7 @@ A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index d7350ac1d5..3081abd5c4 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -7,7 +7,7 @@ SSL Stream peer. This object can be used to connect to SSL servers. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 5af29d96cd..656063771d 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -7,7 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 4567f1681c..0dd8038b36 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -7,8 +7,8 @@ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/math/index.html - http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html + <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link> + <link>http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 923be94db9..26e2da09d6 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -7,7 +7,7 @@ 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/math/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index edd0965b64..c754b27f1e 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -7,7 +7,7 @@ Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/math/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/math/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index be550d48ef..af0712d357 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -12,8 +12,8 @@ Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/tutorials/viewports/index.html + <link>http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html</link> + <link>http://docs.godotengine.org/en/3.0/tutorials/viewports/index.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index 9fc0e139b5..540848e40a 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index 5f6a5b8ad4..780cdd181a 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -7,7 +7,7 @@ Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html + <link>http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html</link> </tutorials> <demos> </demos> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 422ca3a558..e68ad2800e 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -9,7 +9,7 @@ The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html</link> </tutorials> <demos> </demos> |