diff options
author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-11-27 17:39:20 +0000 |
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committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-11-27 17:39:20 +0000 |
commit | 981fbcd3e066f92ce82c837c6a7895be42e3f5a0 (patch) | |
tree | 8814a1cd6762016aef47a5888361cd41e8bfef68 /doc/classes | |
parent | e5ff2d0ffd2edd61f51f95054880c5b943c3c855 (diff) |
Remove RigidBody weight property
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/RigidBody2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/RigidBody3D.xml | 3 |
2 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 6f41d5ba27..2a0b44f3f3 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -174,9 +174,6 @@ <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> - The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b]. - </member> </members> <signals> <signal name="body_entered"> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index f8dc9887a9..21321d4de0 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -198,9 +198,6 @@ <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> - The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. - </member> </members> <signals> <signal name="body_entered"> |