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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-10-17 12:17:07 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-11-02 15:17:23 +0100 |
commit | 9773803e4eb5f986750eb4daa726b25bb41e96e8 (patch) | |
tree | f082de92c39075219f879bd241df08a9f337c448 /doc/classes | |
parent | 0a0e99cadc6e250ff2ee27ef31760eb9c2e21040 (diff) |
[MP] Add optional authentication to SceneMultiplayer.
Add few methods to allow peers to exchange authentication information.
- `set_auth_callback(callback)`: Enable the authentication features.
The callback is a `Callable` that accepts an `int` (the peer ID), and
a `PackedByteArray` of data.
- The `peer_authenticating(id)` signal will be emitted instead of
`peer_connected` when a new peer connects.
- Use `send_auth(id: int, data: PackedByteArray)` to exchange data.
- Call `complete_auth(id: int)` when the authentication process is
complete and you expect to start receiving game data.
- The `peer_connected` signal will be emitted as soon as both parties
complete the authentication.
- Use `disconnect_peer(id)` to disconnect a connected peer.
- If the `peer_connected` signal didn't fire for that peer (i.e. it was
still in the authentication phase), the `peer_auth_failed` signal will
be emitted instead of `peer_disconnected`.
Diffstat (limited to 'doc/classes')
0 files changed, 0 insertions, 0 deletions