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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-13 23:44:48 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-13 23:44:48 +0100 |
commit | 9721d557d054efae3e2cb2e062ddbed64c8220c8 (patch) | |
tree | efda93e59d27c5415b5a94399f3d1b3497d2b3a6 /doc/classes | |
parent | 81bfc8c7d65c30aa65c8820eb03dd6edda45db2a (diff) | |
parent | 69515742657cfc58a2de5a78eee6920dd4f3489b (diff) |
Merge pull request #73248 from constantitus/characterbody2d-csharp-doc
fixed c# example in CharacterBody2D doc
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 7395556d05..51cc752cae 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -71,10 +71,10 @@ print("Collided with: ", collision.collider.name) [/gdscript] [csharp] - for (int i = 0; i < GetSlideCount(); i++) + for (int i = 0; i < GetSlideCollisionCount(); i++) { KinematicCollision2D collision = GetSlideCollision(i); - GD.Print("Collided with: ", (collision.Collider as Node).Name); + GD.Print("Collided with: ", (collision.GetCollider() as Node).Name); } [/csharp] [/codeblocks] |