diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2022-06-16 09:59:47 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-16 09:59:47 +0200 |
commit | 941575b7b8673e49068aad07ef4736de48d65ea0 (patch) | |
tree | 9a5ec644f8845ba73cd8cc6ba32a52aee8baa15c /doc/classes | |
parent | 296bbe2483a57bae2516c2ef44d0f6639253de9b (diff) | |
parent | c850ccb7c084e84b536c6fa5f0c667ed49c27cf4 (diff) |
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 25f0a997ba..ad95572bf1 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -441,8 +441,11 @@ <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1"> If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable. </member> - <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug on https://github.com/godotengine/godot/issues""> - Message to be displayed before the backtrace when the engine crashes. + <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug to the project developer.""> + Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting. + </member> + <member name="debug/settings/crash_handler/message.editor" type="String" setter="" getter="" default=""Please include this when reporting the bug on: https://github.com/godotengine/godot/issues""> + Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode. </member> <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. |