diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-31 09:53:04 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-07-31 09:56:11 +0200 |
commit | 930e10ffffa5f1117a8816cfd93a7acd4fa3942d (patch) | |
tree | 7074084af0b9614c68b4073840b60f71cac8915b /doc/classes | |
parent | 718db9b396f8bdfef8fc1855e91317d39d076189 (diff) |
Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/JSON.xml | 3 | ||||
-rw-r--r-- | doc/classes/JSONParseResult.xml | 10 |
2 files changed, 7 insertions, 6 deletions
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml index 7bd2edcb1c..2e837dea1d 100644 --- a/doc/classes/JSON.xml +++ b/doc/classes/JSON.xml @@ -15,7 +15,7 @@ <argument index="0" name="json" type="String"> </argument> <description> - Parses a JSON encoded string and returns a [JSONParseResult] containing the result. + Parses a JSON-encoded string and returns a [JSONParseResult] containing the result. </description> </method> <method name="print"> @@ -29,6 +29,7 @@ </argument> <description> Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network. + [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types. </description> </method> </methods> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index 4444e08593..4dbceb35e9 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -15,21 +15,21 @@ The error type if the JSON source was not successfully parsed. See the [enum Error] constants. </member> <member name="error_line" type="int" setter="set_error_line" getter="get_error_line" default="-1"> - The line number where the error occurred if JSON source was not successfully parsed. + The line number where the error occurred if the JSON source was not successfully parsed. </member> <member name="error_string" type="String" setter="set_error_string" getter="get_error_string" default=""""> - The error message if JSON source was not successfully parsed. See the [enum Error] constants. + The error message if the JSON source was not successfully parsed. See the [enum Error] constants. </member> <member name="result" type="Variant" setter="set_result" getter="get_result"> - A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with braces ([code][][/code]), an [Array] will be returned. - [b]Note:[/b] The JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types. + A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned. + [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types. [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: [codeblock] var p = JSON.parse('["hello", "world", "!"]') if typeof(p.result) == TYPE_ARRAY: print(p.result[0]) # Prints "hello" else: - print("unexpected results") + push_error("Unexpected results.") [/codeblock] </member> </members> |