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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-09 20:29:06 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-10 17:41:17 +0100 |
commit | 92e9cca5be9158272329a3cd71ffda7dc09bb0cd (patch) | |
tree | 89ebb7641d0466241482df19211256cba9fcbd42 /doc/classes | |
parent | 4f9b6d9a3f7ba9315312c563ca6f805b60b635ab (diff) |
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniform.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 26c72d2714..c2e66ccb96 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -26,8 +26,8 @@ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> - <constant name="TYPE_ANISO" value="3" enum="TextureType"> - Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap. + <constant name="TYPE_ANISOTROPY" value="3" enum="TextureType"> + Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap. </constant> <constant name="TYPE_MAX" value="4" enum="TextureType"> Represents the size of the [enum TextureType] enum. |