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authorclayjohn <claynjohn@gmail.com>2020-08-20 22:48:04 -0700
committerclayjohn <claynjohn@gmail.com>2020-10-17 10:53:07 -0700
commit8c21c26fb559503cedc41eebd7806d05d10874a2 (patch)
treeb8b0b0734bdfd77b50bf9e7243be56e47f66239d /doc/classes
parent5b6a22e275ef8d8e2ad3b1e8074af4b30c076c27 (diff)
Add aerial perspective to fixed fog
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Environment.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 8afc18f91b..065bd91765 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -98,6 +98,10 @@
<member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0">
The background mode. See [enum BGMode] for possible values.
</member>
+ <member name="fog_aerial_perspective" type="float" setter="set_fog_aerial_perspective" getter="get_fog_aerial_perspective" default="0.0">
+ Blend factor between the fog's color and the color of the background [Sky]. Must have [member background_mode] set to [constant BG_SKY].
+ This is useful to simulate [url=https://en.wikipedia.org/wiki/Aerial_perspective]aerial perspective[/url] in large scenes with low density fog. However, it is not very useful for high-density fog, as the sky will shine through. When set to [code]1.0[/code], the fog color comes completely from the [Sky]. If set to [code]0.0[/code], aerial perspective is disabled.
+ </member>
<member name="fog_density" type="float" setter="set_fog_density" getter="get_fog_density" default="0.001">
</member>
<member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false">