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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-07-15 16:31:10 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-07-15 16:33:44 +0200
commit8836c7203b1dd3a4a31db7a769cc656b87c240b4 (patch)
treef8a037c8b06cf107625e44ab6c5873094c6d3071 /doc/classes
parentf131daf9723d140d1ace991c5acffcba6c08675b (diff)
Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Button.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 675441d842..de05cfcd13 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -5,6 +5,18 @@
</brief_description>
<description>
Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
+ [b]Example of creating a button and assigning an action when pressed by code:[/b]
+ [codeblock]
+ func _ready():
+ var button = Button.new()
+ button.text = "Click me"
+ button.connect("pressed", self, "_button_pressed")
+ add_child(button)
+
+ func _button_pressed():
+ print("Hello world!")
+ [/codeblock]
+ Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
</description>
<tutorials>
</tutorials>