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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-18 20:27:30 +0100
committerGitHub <noreply@github.com>2020-03-18 20:27:30 +0100
commit87118ac39e43d4e70896476a4d0f69fe4d5f78e5 (patch)
tree40f301bc90eb889b83aaba7c129b21b269c93b45 /doc/classes
parent0d907a6320f880dcfaa996c28b88c6f5e0677202 (diff)
parent2ccd1a7805b60c15615f2d989b17ef2007b946e8 (diff)
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
Fix visibility enabler flag toggling
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisibilityEnabler.xml1
-rw-r--r--doc/classes/VisibilityEnabler2D.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml
index 82b952fda6..7ab6c52e6c 100644
--- a/doc/classes/VisibilityEnabler.xml
+++ b/doc/classes/VisibilityEnabler.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
+ Note that VisibilityEnabler will not affect nodes added after scene initialization.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index 98c3e5d78d..3f9bf6887a 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
+ Note that VisibilityEnabler2D will not affect nodes added after scene initialization.
</description>
<tutorials>
</tutorials>