diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-11 18:22:53 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-11 18:22:53 +0100 |
commit | 86460db2319b463b5a30663df6e0913788039390 (patch) | |
tree | bc6f40c4d9b77e5c1128298fd54e9a6523151c47 /doc/classes | |
parent | c0fdbf16c97d1e688d3bfa644528efc5f9478f25 (diff) | |
parent | c3ae7ddedd8526fff273237cb61ebb866a723af5 (diff) |
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsRayQueryParameters2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/PhysicsRayQueryParameters3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/RayCast2D.xml | 5 | ||||
-rw-r--r-- | doc/classes/RayCast3D.xml | 5 |
6 files changed, 19 insertions, 4 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml index 5892ef266f..107d276df2 100644 --- a/doc/classes/PhysicsDirectSpaceState2D.xml +++ b/doc/classes/PhysicsDirectSpaceState2D.xml @@ -64,7 +64,7 @@ Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]normal[/code]: The object's surface normal at the intersection point. + [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters2D.hit_from_inside] is [code]true[/code]. [code]position[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index 6a7fe46518..349ce31ab4 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -65,7 +65,7 @@ Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters3D]. The returned object is a dictionary with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. - [code]normal[/code]: The object's surface normal at the intersection point. + [code]normal[/code]: The object's surface normal at the intersection point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member PhysicsRayQueryParameters3D.hit_from_inside] is [code]true[/code]. [code]position[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. diff --git a/doc/classes/PhysicsRayQueryParameters2D.xml b/doc/classes/PhysicsRayQueryParameters2D.xml index 0e99e47286..b71b48f223 100644 --- a/doc/classes/PhysicsRayQueryParameters2D.xml +++ b/doc/classes/PhysicsRayQueryParameters2D.xml @@ -24,6 +24,9 @@ <member name="from" type="Vector2" setter="set_from" getter="get_from" default="Vector2(0, 0)"> The starting point of the ray being queried for, in global coordinates. </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes. + </member> <member name="to" type="Vector2" setter="set_to" getter="get_to" default="Vector2(0, 0)"> The ending point of the ray being queried for, in global coordinates. </member> diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml index dbd09e5128..3085ff3b35 100644 --- a/doc/classes/PhysicsRayQueryParameters3D.xml +++ b/doc/classes/PhysicsRayQueryParameters3D.xml @@ -24,6 +24,12 @@ <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)"> The starting point of the ray being queried for, in global coordinates. </member> + <member name="hit_back_faces" type="bool" setter="set_hit_back_faces" getter="is_hit_back_faces_enabled" default="true"> + If [code]true[/code], the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes. + </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect concave polygon shapes or heightmap shapes. + </member> <member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)"> The ending point of the ray being queried for, in global coordinates. </member> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 592c074a77..d7540ef206 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -63,7 +63,7 @@ <method name="get_collision_normal" qualifiers="const"> <return type="Vector2" /> <description> - Returns the normal of the intersecting object's shape at the collision point. + Returns the normal of the intersecting object's shape at the collision point, or [code]Vector2(0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code]. </description> </method> <method name="get_collision_point" qualifiers="const"> @@ -118,6 +118,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], the parent node will be excluded from collision detection. </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector2(0, 0)[/code]. Does not affect concave polygon shapes. + </member> <member name="target_position" type="Vector2" setter="set_target_position" getter="get_target_position" default="Vector2(0, 50)"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml index c7253e81c4..f15643c93f 100644 --- a/doc/classes/RayCast3D.xml +++ b/doc/classes/RayCast3D.xml @@ -65,7 +65,7 @@ <method name="get_collision_normal" qualifiers="const"> <return type="Vector3" /> <description> - Returns the normal of the intersecting object's shape at the collision point. + Returns the normal of the intersecting object's shape at the collision point, or [code]Vector3(0, 0, 0)[/code] if the ray starts inside the shape and [member hit_from_inside] is [code]true[/code]. </description> </method> <method name="get_collision_point" qualifiers="const"> @@ -127,6 +127,9 @@ <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> If [code]true[/code], collisions will be ignored for this RayCast3D's immediate parent. </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the ray will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect shapes with no volume like concave polygon or heightmap. + </member> <member name="target_position" type="Vector3" setter="set_target_position" getter="get_target_position" default="Vector3(0, -1, 0)"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> |