diff options
author | Raul Santos <raulsntos@gmail.com> | 2022-10-29 19:41:03 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-10-31 13:44:46 +0100 |
commit | 82dac646598fb4799165952460cf8e4479f9fbef (patch) | |
tree | 95fc5fa916f117dd50cd3f29e4038d119b6aa359 /doc/classes | |
parent | 6a9317c9fc8f943586a8cbe6d0d6be6e356add28 (diff) |
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
Change type of exclude property from `Vector<RID>` to `TypedArray<RID>` which is consistent with the 2D version.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicsRayQueryParameters3D.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml index 620aa6bf5f..03d6939e6d 100644 --- a/doc/classes/PhysicsRayQueryParameters3D.xml +++ b/doc/classes/PhysicsRayQueryParameters3D.xml @@ -14,7 +14,7 @@ <param index="0" name="from" type="Vector3" /> <param index="1" name="to" type="Vector3" /> <param index="2" name="collision_mask" type="int" default="4294967295" /> - <param index="3" name="exclude" type="Array" default="[]" /> + <param index="3" name="exclude" type="RID[]" default="[]" /> <description> Returns a new, pre-configured [PhysicsRayQueryParameters3D] object. Use it to quickly create query parameters using the most common options. [codeblock] @@ -34,7 +34,7 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295"> The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[]"> + <member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]"> The list of objects or object [RID]s that will be excluded from collisions. </member> <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)"> |