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authorLightning_A <aaronjrecord@gmail.com>2021-04-17 18:18:17 -0600
committerLightning_A <aaronjrecord@gmail.com>2021-04-18 21:27:06 -0600
commit80b1a29c46d25f57878b879aa6845afdd83e685f (patch)
tree1a57185fbc0ba631a18a4eb5212dd4fbec1969c8 /doc/classes
parentf7ae5442a607ff1fdd7f63b87ad93d067867aeec (diff)
Put physics override parameters in their own group and document that areas can be used to influence audio
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Area2D.xml4
-rw-r--r--doc/classes/Area3D.xml4
2 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 9711a2a35b..ed11d26271 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0">
<brief_description>
- 2D area for detection and 2D physics influence.
+ 2D area for detection and physics and audio influence.
</brief_description>
<description>
- 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
</description>
<tutorials>
<link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 4271769155..206a2a61b4 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0">
<brief_description>
- General-purpose area node for detection and 3D physics influence.
+ 3D area for detection and physics and audio influence.
</brief_description>
<description>
- 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
</description>
<tutorials>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>