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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-30 08:41:21 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-30 08:41:21 +0200 |
commit | 80831fc21fb3deb4042ef442b142735cba561fe3 (patch) | |
tree | 6f4fa5642469237f29dae5288bc9a7aa566956bc /doc/classes | |
parent | a2994be0b2380227e8012371d2bb69f4e020fe45 (diff) | |
parent | 64717d64cdfa022078194537e2345602ccee354d (diff) |
Merge pull request #61883 from Calinou/material-tweak-default-alpha-scissor-threshold
Improve documentation for BaseMaterial3D's alpha scissor threshold
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 33a129a48e..2262c4fe47 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. </member> <member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold"> - Threshold at which the alpha scissor will discard values. + Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold]. </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="0.0"> The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel. |