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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-03 18:47:49 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-04 00:41:19 +0100 |
commit | 8053cabb39aa86d78380e7ddda90cd04eda294aa (patch) | |
tree | b71c79bd661f38e650072f6d16af2bccddd67249 /doc/classes | |
parent | a8a20a0e02c8459513542f77eaed9b7350812c94 (diff) |
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index e874bcc0f3..efd9b6e180 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -358,14 +358,16 @@ <argument index="1" name="to" type="float" /> <argument index="2" name="weight" type="float" /> <description> - Returns a normalized value considering the given range. This is the opposite of [method lerp]. + Returns an interpolation or extrapolation factor considering the range specified in [code]from[/code] and [code]to[/code], and the interpolated value specified in [code]weight[/code]. The returned value will be between [code]0.0[/code] and [code]1.0[/code] if [code]weight[/code] is between [code]from[/code] and [code]to[/code] (inclusive). If [code]weight[/code] is located outside this range, then an extrapolation factor will be returned (return value lower than [code]0.0[/code] or greater than [code]1.0[/code]). [codeblock] + # The interpolation ratio in the `lerp()` call below is 0.75. var middle = lerp(20, 30, 0.75) # `middle` is now 27.5. # Now, we pretend to have forgotten the original ratio and want to get it back. var ratio = inverse_lerp(20, 30, 27.5) # `ratio` is now 0.75. [/codeblock] + See also [method lerp] which performs the reverse of this operation. </description> </method> <method name="is_equal_approx"> @@ -420,10 +422,11 @@ <argument index="1" name="to" type="float" /> <argument index="2" name="weight" type="float" /> <description> - Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp]. + Linearly interpolates between two values by the factor defined in [code]weight[/code]. To perform interpolation, [code]weight[/code] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). However, values outside this range are allowed and can be used to perform [i]extrapolation[/i]. [codeblock] lerp(0, 4, 0.75) # Returns 3.0 [/codeblock] + See also [method inverse_lerp] which performs the reverse of this operation. To perform eased interpolation with [method lerp], combine it with [method ease] or [method smoothstep]. </description> </method> <method name="lerp_angle"> @@ -433,7 +436,7 @@ <argument index="2" name="weight" type="float" /> <description> Linearly interpolates between two angles (in radians) by a normalized value. - Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU]. + Similar to [method lerp], but interpolates correctly when the angles wrap around [constant @GDScript.TAU]. To perform eased interpolation with [method lerp_angle], combine it with [method ease] or [method smoothstep]. [codeblock] extends Sprite var elapsed = 0.0 |