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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-15 13:34:32 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-15 13:34:32 +0100 |
commit | 7e3424e3abe31d6c1b0c7c3a9bb5900f51297e87 (patch) | |
tree | bcb14d86ed739ade0a2b81356cda98593e480257 /doc/classes | |
parent | f9d922b057cf3ab0085520e9b39db963de952ca4 (diff) | |
parent | 57dcc831522079c7bee14b012d6eb7208f578857 (diff) |
Merge pull request #44377 from Calinou/rename-textureprogressbar
Rename the TextureProgress node to TextureProgressBar
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/TextureProgressBar.xml (renamed from doc/classes/TextureProgress.xml) | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgressBar.xml index 4937121ebf..56a7365855 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgressBar.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureProgress" inherits="Range" version="4.0"> +<class name="TextureProgressBar" inherits="Range" version="4.0"> <brief_description> Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. + TextureProgressBar works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. </description> <tutorials> </tutorials> |