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authorRĂ©mi Verschelde <remi@verschelde.fr>2020-12-15 13:34:32 +0100
committerGitHub <noreply@github.com>2020-12-15 13:34:32 +0100
commit7e3424e3abe31d6c1b0c7c3a9bb5900f51297e87 (patch)
treebcb14d86ed739ade0a2b81356cda98593e480257 /doc/classes
parentf9d922b057cf3ab0085520e9b39db963de952ca4 (diff)
parent57dcc831522079c7bee14b012d6eb7208f578857 (diff)
Merge pull request #44377 from Calinou/rename-textureprogressbar
Rename the TextureProgress node to TextureProgressBar
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/TextureProgressBar.xml (renamed from doc/classes/TextureProgress.xml)4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgressBar.xml
index 4937121ebf..56a7365855 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureProgress" inherits="Range" version="4.0">
+<class name="TextureProgressBar" inherits="Range" version="4.0">
<brief_description>
Texture-based progress bar. Useful for loading screens and life or stamina bars.
</brief_description>
<description>
- TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars.
+ TextureProgressBar works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars.
</description>
<tutorials>
</tutorials>