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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-29 12:53:22 +0200
committerGitHub <noreply@github.com>2020-08-29 12:53:22 +0200
commit7d6c5c90b54877bc668fc3af4cb7bc78eb219395 (patch)
tree1eabcb8cf352f2de41dbc0a776eeb6552ccd928d /doc/classes
parent731453bc5d2e4550f282bf025790e9e832af7087 (diff)
parent43ab91ca02b09d81f92f8a5c5cac337a03ece6ef (diff)
Merge pull request #41350 from skyace65/tilemap
Add defaults to tilemap set_cell function example
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/TileMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 9df2b656f4..8777841e80 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -166,7 +166,7 @@
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
[codeblock]
- func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
+ func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())
# Write your custom logic here.
# To call the default method:
.set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)