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author | Tomasz Chabora <kobewi4e@gmail.com> | 2019-09-13 14:04:57 +0200 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2019-09-13 14:04:57 +0200 |
commit | 7d3374eecfc161271cbee9d1cb2ae8dc28b93f6e (patch) | |
tree | 0520fd0f2382702d7b3adb6caaab8c18e40904e2 /doc/classes | |
parent | 24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff) |
Mention that AnimatedTexture doesn't support atlases
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimatedTexture.xml | 2 | ||||
-rw-r--r-- | doc/classes/AtlasTexture.xml | 3 |
2 files changed, 2 insertions, 3 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 7e32db1bb8..2d3ebac78c 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -6,7 +6,7 @@ <description> [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet]. The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. - [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. + [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. Also, it doesn't support [AtlasTexture]. Each frame needs to be separate image. </description> <tutorials> </tutorials> diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 5b0a06a7fb..b270c7e279 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -4,8 +4,7 @@ Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> <description> - [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, - and a region that defines the actual area of the AtlasTexture. + [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. </description> <tutorials> </tutorials> |