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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 18:15:31 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-18 11:30:22 -0700 |
commit | 7bbd5454329e483c67f51dba960213da930bda1d (patch) | |
tree | 7a4f0c4adb1459e55d301885dbb6c0e07e801c38 /doc/classes | |
parent | c097ce0c1843f71271b8af9a1291602b1aab7df6 (diff) |
Disable backface collision with ConcavePolygonShape by default
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ConcavePolygonShape3D.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 3e83202472..a9687abedc 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -28,6 +28,11 @@ </description> </method> </methods> + <members> + <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false"> + If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals. + </member> + </members> <constants> </constants> </class> |