diff options
author | Leon Krause <lk@leonkrause.com> | 2017-10-02 16:09:24 +0200 |
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committer | Leon Krause <lk@leonkrause.com> | 2017-10-02 21:07:05 +0200 |
commit | 7b23665e728fe10cd0eedb54824aaeae4ae23758 (patch) | |
tree | 289ef1982791cba4c35cc0de331083170c0b18b4 /doc/classes | |
parent | 66987d687879017affb787b4a3ffb1ef11880336 (diff) |
Add OS::is_userfs_persistent to check user:// persistence
Allows starting HTML5 export when IndexedDB is not available.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 65200c4769..468ccfb8f4 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -472,6 +472,13 @@ Return true if the engine was executed with -v (verbose stdout). </description> </method> + <method name="is_userfs_persistent" qualifiers="const"> + <return type="bool"> + </return> + <description> + If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable. + </description> + </method> <method name="is_vsync_enabled" qualifiers="const"> <return type="bool"> </return> |