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author | skyace65 <trekie96@hotmail.com> | 2022-01-10 20:18:33 -0500 |
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committer | skyace65 <trekie96@hotmail.com> | 2022-01-10 20:18:33 -0500 |
commit | 7a5f6dc543875976f9fd3e30a532cc50fa027709 (patch) | |
tree | 452c99a90893207fa63ce9ba3e5243e77c916b74 /doc/classes | |
parent | b52f90e795e0de9c0e7056fd5c83d2c5e3d207af (diff) |
Instance placeholder clarification
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/InstancePlaceholder.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml index e67232ebac..92dd9bc726 100644 --- a/doc/classes/InstancePlaceholder.xml +++ b/doc/classes/InstancePlaceholder.xml @@ -4,7 +4,7 @@ Placeholder for the root [Node] of a [PackedScene]. </brief_description> <description> - Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively. + Turning on the option [b]Load As Placeholder[/b] for an instantiated scene in the editor causes it to be replaced by an [InstancePlaceholder] when running the game, this will not replace the node in the editor. This makes it possible to delay actually loading the scene until calling [method create_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively. The [InstancePlaceholder] does not have a transform. This causes any child nodes to be positioned relatively to the [Viewport] from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again. </description> <tutorials> |