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authorRémi Verschelde <rverschelde@gmail.com>2022-09-20 08:41:47 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-20 08:41:47 +0200
commit7a4faba136d7e66d01a593c944c9381c2c26a0ae (patch)
treee3ddf6cf6baae3d0ecc86993e7da4201b1696528 /doc/classes
parentf97b1643308022f2559aa50ea7bc53aba847c1a2 (diff)
parent5c5c3ab90ee09876ea1388861bc9dff3280f1dc7 (diff)
Merge pull request #66127 from RedMser/vs-cleanup
Further cleanup of VisualScript references
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorSettings.xml6
-rw-r--r--doc/classes/ScriptEditorBase.xml10
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 329cd3fe63..6007128965 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -405,7 +405,7 @@
If [code]true[/code], allows panning by holding down [kbd]Space[/kbd] in the 2D editor viewport (in addition to panning with the middle or right mouse buttons). If [code]false[/code], the left mouse button must be held down while holding down [kbd]Space[/kbd] to pan in the 2D editor viewport.
</member>
<member name="editors/panning/sub_editors_panning_scheme" type="int" setter="" getter="">
- Controls whether the mouse wheel scroll zooms or pans in subeditors. The list of affected subeditors is: animation blend tree editor, [Polygon2D] editor, tileset editor, texture region editor, visual shader editor and visual script editor. See also [member editors/panning/2d_editor_panning_scheme] and [member editors/panning/animation_editors_panning_scheme].
+ Controls whether the mouse wheel scroll zooms or pans in subeditors. The list of affected subeditors is: animation blend tree editor, [Polygon2D] editor, tileset editor, texture region editor and visual shader editor. See also [member editors/panning/2d_editor_panning_scheme] and [member editors/panning/animation_editors_panning_scheme].
</member>
<member name="editors/panning/warped_mouse_panning" type="bool" setter="" getter="">
If [code]true[/code], warps the mouse around the 2D viewport while panning in the 2D editor. This makes it possible to pan over a large area without having to exit panning then mouse the mouse back constantly.
@@ -424,10 +424,10 @@
[b]Note:[/b] Only effective if [member editors/tiles_editor/display_grid] is [code]true[/code].
</member>
<member name="editors/visual_editors/lines_curvature" type="float" setter="" getter="">
- The curvature to use for connection lines in the visual script and visual shader editors. Higher values will make connection lines appear more curved, with values above [code]0.5[/code] resulting in more "angular" turns in the middle of connection lines.
+ The curvature to use for connection lines in the visual shader editor. Higher values will make connection lines appear more curved, with values above [code]0.5[/code] resulting in more "angular" turns in the middle of connection lines.
</member>
<member name="editors/visual_editors/minimap_opacity" type="float" setter="" getter="">
- The opacity of the minimap displayed in the bottom-right corner of the visual script and visual shader editors.
+ The opacity of the minimap displayed in the bottom-right corner of the visual shader editor.
</member>
<member name="editors/visual_editors/visual_shader/port_preview_size" type="int" setter="" getter="">
The size to use for port previews in the visual shader uniforms (toggled by clicking the "eye" icon next to an output). The value is defined in pixels at 100% zoom, and will scale with zoom automatically.
diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml
index c365e0971b..68834839f3 100644
--- a/doc/classes/ScriptEditorBase.xml
+++ b/doc/classes/ScriptEditorBase.xml
@@ -19,14 +19,14 @@
<method name="get_base_editor" qualifiers="const">
<return type="Control" />
<description>
- Returns the underlying [Control] used for editing scripts. This can be either [CodeEdit] (for text scripts) or [GraphEdit] (for visual scripts).
+ Returns the underlying [Control] used for editing scripts. For text scripts, this is a [CodeEdit].
</description>
</method>
</methods>
<signals>
<signal name="edited_script_changed">
<description>
- Emitted after script validation. For visual scripts on modification.
+ Emitted after script validation.
</description>
</signal>
<signal name="go_to_help">
@@ -37,13 +37,13 @@
</signal>
<signal name="name_changed">
<description>
- Emitted after script validation or when the edited resource has changed. Not used by visual scripts.
+ Emitted after script validation or when the edited resource has changed.
</description>
</signal>
<signal name="replace_in_files_requested">
<param index="0" name="text" type="String" />
<description>
- Emitted when the user request to find and replace text in the file system. Not used by visual scripts.
+ Emitted when the user request to find and replace text in the file system.
</description>
</signal>
<signal name="request_help">
@@ -67,7 +67,7 @@
<signal name="search_in_files_requested">
<param index="0" name="text" type="String" />
<description>
- Emitted when the user request to search text in the file system. Not used by visual scripts.
+ Emitted when the user request to search text in the file system.
</description>
</signal>
</signals>