diff options
author | dzil123 <5725958+dzil123@users.noreply.github.com> | 2022-09-24 04:46:06 -0700 |
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committer | dzil123 <5725958+dzil123@users.noreply.github.com> | 2022-10-04 22:10:00 -0700 |
commit | 79fa23ae8faaa7cd9018d8ce3e4dbf4de2da37bb (patch) | |
tree | f62b71b49000bca96d87a8d2509801072c7d83c4 /doc/classes | |
parent | 4eb9e3326ebb6e1a523dcb1a6b29294e784193ea (diff) |
World3D.direct_space_state add multithreaded warning
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/World2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/World3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index b0cf126d7b..4a13389708 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -14,7 +14,7 @@ The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing. </member> <member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state"> - Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread. + Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread. </member> <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> The [RID] of this world's navigation map. Used by the [NavigationServer2D]. diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml index f3c7136075..5e58bb0360 100644 --- a/doc/classes/World3D.xml +++ b/doc/classes/World3D.xml @@ -14,7 +14,7 @@ The default [CameraAttributes] resource to use if none set on the [Camera3D]. </member> <member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state"> - Direct access to the world's physics 3D space state. Used for querying current and potential collisions. + Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World3D's [Environment]. |