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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-26 20:16:49 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-26 20:18:22 +0100
commit75185f87a341eddcaaff290314873ed4d54f7099 (patch)
treee0802fd4dfad19c73651dfb30aada6180334fc1e /doc/classes
parentf0f0f38d1a50117f4af19c347159535f706550db (diff)
doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need to be touched. This closes #30560.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/StaticBody.xml3
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml
index 57fc00ed46..246bd2a256 100644
--- a/doc/classes/StaticBody.xml
+++ b/doc/classes/StaticBody.xml
@@ -5,8 +5,7 @@
</brief_description>
<description>
Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to [RigidBody], they don't consume any CPU resources as long as they don't move.
- A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active, the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies.
- Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
+ Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
</description>
<tutorials>
</tutorials>