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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-20 22:51:01 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-20 22:51:01 +0100 |
commit | 73d00131c6887f6993ab78cc8cd95c17166f29a4 (patch) | |
tree | cf60b9f467366d3c8e735a78886e8bd32f35b96c /doc/classes | |
parent | cfb986c6318f61b4b67bc3af4188c06a0717bd9a (diff) | |
parent | 5d17fe7d0ff1864c7243303778b0733beb837992 (diff) |
Merge pull request #35012 from Xrayez/press-any-key
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Input.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 45b15331d2..423e58f5c6 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -209,6 +209,12 @@ [b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information. </description> </method> + <method name="is_anything_pressed" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if any action, key, joypad button, or mouse button is being pressed. This will also return [code]true[/code] if any action is simulated via code by calling [method action_press]. + </description> + </method> <method name="is_joy_button_pressed" qualifiers="const"> <return type="bool" /> <argument index="0" name="device" type="int" /> |