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authorMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2018-03-17 16:00:36 -0300
committerMichael Alexsander Silva Dias <michaelalexsander@protonmail.com>2018-03-17 16:00:36 -0300
commit712d6e724a312cadc8faf64b8b301188ae6bc575 (patch)
tree9a4ad9483b994c6ebf552a95afa999549ee7be14 /doc/classes
parent201d2d7226ba4d385ac26e3cfaada180c2a7dacb (diff)
Fixed small typo in the "InstancePlaceholder" doc.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/InstancePlaceholder.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml
index 249c6921c4..5945e1068f 100644
--- a/doc/classes/InstancePlaceholder.xml
+++ b/doc/classes/InstancePlaceholder.xml
@@ -4,7 +4,7 @@
Placeholder for the root [Node] of a [PackedScene].
</brief_description>
<description>
- Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstacePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
+ Turning on the option [b]Load As Placeholder[/b] for an instanced scene in the editor causes it to be replaced by an InstancePlaceholder when running the game. This makes it possible to delay actually loading the scene until calling [method replace_by_instance]. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
The InstancePlaceholder does not have a transform. This causes any child nodes to be positioned relatively to the Viewport from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
</description>
<tutorials>