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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-17 18:47:29 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-12-17 18:47:29 +0100 |
commit | 70f6d42c92844803d6e3d0b19fff6dcff4bc45cf (patch) | |
tree | 1f1864c62654e9690a9ec53e0b789688e384ff7e /doc/classes | |
parent | 8d52eea52b4914a26409823047fc2ffd82c294f0 (diff) |
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.
It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 72f9a0e32f..5259a41609 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -344,9 +344,6 @@ <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27"> Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing. </member> - <member name="debug/disable_touch" type="bool" setter="" getter="" default="false"> - Disable touch input. Only has effect on iOS. - </member> <member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false"> If [code]true[/code], logs all output to files. </member> |