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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-08-28 17:09:40 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-28 17:09:40 +0200 |
commit | 6f9416b2b6cff4272f69bbf0cff80f2b2c01de1b (patch) | |
tree | 39fde75de398b217bec654ea2c2b883ce21e2e20 /doc/classes | |
parent | e59dc6256241c363e3ffbd100fa422685ef811b0 (diff) | |
parent | 57f3e89f70678a4affb59e869c440b97aabf07f7 (diff) |
Merge pull request #21454 from char0xff/doc
Update UndoRedo.xml
Diffstat (limited to 'doc/classes')
-rwxr-xr-x[-rw-r--r--] | doc/classes/UndoRedo.xml | 37 |
1 files changed, 31 insertions, 6 deletions
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index b9550c17fb..0ea5c6e005 100644..100755 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -4,8 +4,29 @@ Helper to manage UndoRedo in the editor or custom tools. </brief_description> <description> - Helper to manage UndoRedo in the editor or custom tools. It works by storing calls to functions in both 'do' an 'undo' lists. + Helper to manage UndoRedo in the editor or custom tools. It works by registering methods and property changes inside 'actions'. Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. + Here's an example on how to add an action to Godot editor's own 'undoredo': + [codeblock] + var undoredo = get_undo_redo() # method of EditorPlugin + + func do_something(): + pass # put your code here + + func undo_something(): + pass # put here the code that reverts what's done by "do_something()" + + func _on_MyButton_pressed(): + var node = get_node("MyNode2D") + undoredo.create_action("Move the node") + undoredo.add_do_method(self, "do_something") + undoredo.add_undo_method(self, "undo_something") + undoredo.add_do_property(node, "position", Vector2(100,100)) + undoredo.add_undo_property(node, "position", node.position) + undoredo.commit_action() + [/codeblock] + [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes. + If you don't need to register a method you can leave [method add_do_method] and [method add_undo_method] out, and so it goes for properties. You can register more than one method/property. </description> <tutorials> </tutorials> @@ -20,6 +41,7 @@ <argument index="1" name="method" type="String"> </argument> <description> + Register a method that will be called when the action is committed. </description> </method> <method name="add_do_property"> @@ -32,7 +54,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Set a property with a custom value. + Register a property value change for 'do'. </description> </method> <method name="add_do_reference"> @@ -41,7 +63,7 @@ <argument index="0" name="object" type="Object"> </argument> <description> - Add a 'do' reference that will be erased if the 'do' history is lost. This is useful mostly for new nodes created for the 'do' call. Do not use for resources. + Register a reference for 'do' that will be erased if the 'do' history is lost. This is useful mostly for new nodes created for the 'do' call. Do not use for resources. </description> </method> <method name="add_undo_method" qualifiers="vararg"> @@ -52,6 +74,7 @@ <argument index="1" name="method" type="String"> </argument> <description> + Register a method that will be called when the action is undone. </description> </method> <method name="add_undo_property"> @@ -64,7 +87,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Undo setting of a property with a custom value. + Register a property value change for 'undo'. </description> </method> <method name="add_undo_reference"> @@ -73,7 +96,7 @@ <argument index="0" name="object" type="Object"> </argument> <description> - Add an 'undo' reference that will be erased if the 'undo' history is lost. This is useful mostly for nodes removed with the 'do' call (not the 'undo' call!). + Register a reference for 'undo' that will be erased if the 'undo' history is lost. This is useful mostly for nodes removed with the 'do' call (not the 'undo' call!). </description> </method> <method name="clear_history"> @@ -98,7 +121,7 @@ <argument index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0"> </argument> <description> - Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property] and [method add_undo_property]. + Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action]. </description> </method> <method name="get_current_action_name" qualifiers="const"> @@ -120,12 +143,14 @@ <return type="bool"> </return> <description> + Redo last action. </description> </method> <method name="undo"> <return type="bool"> </return> <description> + Undo last action. </description> </method> </methods> |