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authorRémi Verschelde <rverschelde@gmail.com>2018-12-20 13:46:54 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-12-20 13:47:12 +0100
commit6cdcde7114a7b12063d2d4b720583d6094d66c85 (patch)
tree18e5a9d0a612b99f61bf4324afa52fae28953a53 /doc/classes
parentd8067e905c031df9abe475c966fe389b03036036 (diff)
doc: Add missing commas after "If true/false"
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/AcceptDialog.xml2
-rw-r--r--doc/classes/AnimatedSprite.xml8
-rw-r--r--doc/classes/AnimatedSprite3D.xml2
-rw-r--r--doc/classes/Animation.xml2
-rw-r--r--doc/classes/AnimationTreePlayer.xml2
-rw-r--r--doc/classes/Area.xml14
-rw-r--r--doc/classes/Area2D.xml12
-rw-r--r--doc/classes/AtlasTexture.xml2
-rw-r--r--doc/classes/AudioEffectDelay.xml2
-rw-r--r--doc/classes/AudioServer.xml16
-rw-r--r--doc/classes/AudioStreamPlayer.xml4
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml4
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml4
-rw-r--r--doc/classes/BakedLightmap.xml2
-rw-r--r--doc/classes/BaseButton.xml8
-rw-r--r--doc/classes/BitmapFont.xml2
-rw-r--r--doc/classes/Camera.xml2
-rw-r--r--doc/classes/Camera2D.xml18
-rw-r--r--doc/classes/CanvasItem.xml8
-rw-r--r--doc/classes/CenterContainer.xml2
-rw-r--r--doc/classes/CollisionObject.xml8
-rw-r--r--doc/classes/CollisionObject2D.xml6
-rw-r--r--doc/classes/CollisionPolygon2D.xml4
-rw-r--r--doc/classes/ColorPicker.xml6
-rw-r--r--doc/classes/ColorPickerButton.xml2
-rw-r--r--doc/classes/DirectionalLight.xml2
-rw-r--r--doc/classes/DynamicFont.xml4
-rw-r--r--doc/classes/EditorFileDialog.xml4
-rw-r--r--doc/classes/File.xml2
-rw-r--r--doc/classes/Generic6DOFJoint.xml24
-rw-r--r--doc/classes/GeometryInstance.xml2
-rw-r--r--doc/classes/HTTPClient.xml4
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/HingeJoint.xml4
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventKey.xml4
-rw-r--r--doc/classes/InputEventMouseButton.xml4
-rw-r--r--doc/classes/InputEventScreenTouch.xml2
-rw-r--r--doc/classes/InterpolatedCamera.xml2
-rw-r--r--doc/classes/ItemList.xml4
-rw-r--r--doc/classes/Joint.xml2
-rw-r--r--doc/classes/Joint2D.xml2
-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml4
-rw-r--r--doc/classes/Light.xml6
-rw-r--r--doc/classes/Light2D.xml6
-rw-r--r--doc/classes/LineEdit.xml10
-rw-r--r--doc/classes/MultiplayerAPI.xml2
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml2
-rw-r--r--doc/classes/Node2D.xml2
-rw-r--r--doc/classes/OS.xml14
-rw-r--r--doc/classes/OccluderPolygon2D.xml2
-rw-r--r--doc/classes/OrientedPathFollow.xml2
-rw-r--r--doc/classes/ParallaxBackground.xml2
-rw-r--r--doc/classes/Particles.xml6
-rw-r--r--doc/classes/Particles2D.xml6
-rw-r--r--doc/classes/ParticlesMaterial.xml2
-rw-r--r--doc/classes/PathFollow.xml2
-rw-r--r--doc/classes/PathFollow2D.xml2
-rw-r--r--doc/classes/PhysicsServer.xml12
-rw-r--r--doc/classes/Polygon2D.xml4
-rw-r--r--doc/classes/Popup.xml2
-rw-r--r--doc/classes/ProgressBar.xml2
-rw-r--r--doc/classes/Range.xml8
-rw-r--r--doc/classes/RayCast.xml4
-rw-r--r--doc/classes/RayShape.xml2
-rw-r--r--doc/classes/RayShape2D.xml2
-rw-r--r--doc/classes/RemoteTransform.xml8
-rw-r--r--doc/classes/RemoteTransform2D.xml8
-rw-r--r--doc/classes/RichTextLabel.xml4
-rw-r--r--doc/classes/RigidBody.xml12
-rw-r--r--doc/classes/RigidBody2D.xml10
-rw-r--r--doc/classes/SceneTree.xml12
-rw-r--r--doc/classes/ShortCut.xml2
-rw-r--r--doc/classes/Spatial.xml2
-rw-r--r--doc/classes/SpatialMaterial.xml48
-rw-r--r--doc/classes/Sprite.xml10
-rw-r--r--doc/classes/Sprite3D.xml2
-rw-r--r--doc/classes/SpriteBase3D.xml12
-rw-r--r--doc/classes/SpriteFrames.xml6
-rw-r--r--doc/classes/TabContainer.xml2
-rw-r--r--doc/classes/Tabs.xml2
-rw-r--r--doc/classes/TextEdit.xml20
-rw-r--r--doc/classes/TextureButton.xml2
-rw-r--r--doc/classes/TextureProgress.xml2
-rw-r--r--doc/classes/TextureRect.xml2
-rw-r--r--doc/classes/TileMap.xml4
-rw-r--r--doc/classes/Timer.xml6
-rw-r--r--doc/classes/TouchScreenButton.xml6
-rw-r--r--doc/classes/Tree.xml12
-rw-r--r--doc/classes/TreeItem.xml12
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/VideoPlayer.xml6
-rw-r--r--doc/classes/Viewport.xml26
-rw-r--r--doc/classes/ViewportContainer.xml2
-rw-r--r--doc/classes/VisibilityEnabler.xml4
-rw-r--r--doc/classes/VisibilityEnabler2D.xml12
-rw-r--r--doc/classes/VisibilityNotifier.xml2
-rw-r--r--doc/classes/VisibilityNotifier2D.xml2
-rw-r--r--doc/classes/VisualServer.xml20
-rw-r--r--doc/classes/WindowDialog.xml2
-rw-r--r--doc/classes/YSort.xml2
103 files changed, 304 insertions, 304 deletions
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml
index 7e871d68cb..fc27bdbb81 100644
--- a/doc/classes/AcceptDialog.xml
+++ b/doc/classes/AcceptDialog.xml
@@ -60,7 +60,7 @@
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok">
- If [code]true[/code] the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code].
+ If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code].
Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK.
</member>
<member name="dialog_text" type="String" setter="set_text" getter="get_text">
diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml
index a41ed0e689..7f9167c49a 100644
--- a/doc/classes/AnimatedSprite.xml
+++ b/doc/classes/AnimatedSprite.xml
@@ -40,13 +40,13 @@
The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code], texture will be centered. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
+ If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
+ If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
The displayed animation frame's index.
@@ -58,7 +58,7 @@
The texture's drawing offset.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
- If [code]true[/code] the [member animation] is currently playing.
+ If [code]true[/code], the [member animation] is currently playing.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
</member>
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 733d565676..dcc44e2df4 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -46,7 +46,7 @@
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
- If [code]true[/code] the [member animation] is currently playing.
+ If [code]true[/code], the [member animation] is currently playing.
</member>
</members>
<signals>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 169fbcd5a8..a7cae709a4 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -513,7 +513,7 @@
<argument index="1" name="interpolation" type="bool">
</argument>
<description>
- If [code]true[/code] the track at [code]idx[/code] wraps the interpolation loop.
+ If [code]true[/code], the track at [code]idx[/code] wraps the interpolation loop.
</description>
</method>
<method name="track_set_interpolation_type">
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index a081c64f6d..b0b58fc7bd 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -607,7 +607,7 @@
</methods>
<members>
<member name="active" type="bool" setter="set_active" getter="is_active">
- If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
+ If [code]true[/code], the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
The node from which to relatively access other nodes. Default value: [code]".."[/code].
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index 970d09a2ac..04edb97871 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -49,7 +49,7 @@
<argument index="0" name="area" type="Node">
</argument>
<description>
- If [code]true[/code] the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
+ If [code]true[/code], the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="overlaps_body" qualifiers="const">
@@ -58,7 +58,7 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
- If [code]true[/code] the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
+ If [code]true[/code], the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="set_collision_layer_bit">
@@ -92,7 +92,7 @@
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus">
- If [code]true[/code] the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
+ If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code].
@@ -107,7 +107,7 @@
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point">
- If [code]true[/code] gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
+ If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
</member>
<member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector">
The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction.
@@ -116,10 +116,10 @@
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
</member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable">
- If [code]true[/code] other monitoring areas can detect this area. Default value: [code]true[/code].
+ If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
</member>
<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring">
- If [code]true[/code] the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
+ If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
</member>
<member name="priority" type="float" setter="set_priority" getter="get_priority">
The area's priority. Higher priority areas are processed first. Default value: 0.
@@ -128,7 +128,7 @@
The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
</member>
<member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus">
- If [code]true[/code] the area applies reverb to its associated audio.
+ If [code]true[/code], the area applies reverb to its associated audio.
</member>
<member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus">
The reverb bus name to use for this area's associated audio.
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index b77a931201..dd0af14b33 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -49,7 +49,7 @@
<argument index="0" name="area" type="Node">
</argument>
<description>
- If [code]true[/code] the given area overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
+ If [code]true[/code], the given area overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="overlaps_body" qualifiers="const">
@@ -58,7 +58,7 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
- If [code]true[/code] the given body overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
+ If [code]true[/code], the given body overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="set_collision_layer_bit">
@@ -92,7 +92,7 @@
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus">
- If [code]true[/code] the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
+ If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [code]collision_mask[/code].
@@ -107,7 +107,7 @@
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
</member>
<member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point">
- If [code]true[/code] gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
+ If [code]true[/code], gravity is calculated from a point (set via [code]gravity_vec[/code]). Also see [code]space_override[/code]. Default value: [code]false[/code].
</member>
<member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector">
The area's gravity vector (not normalized). If gravity is a point (see [method is_gravity_a_point]), this will be the point of attraction.
@@ -116,10 +116,10 @@
The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping).
</member>
<member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable">
- If [code]true[/code] other monitoring areas can detect this area. Default value: [code]true[/code].
+ If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code].
</member>
<member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring">
- If [code]true[/code] the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
+ If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code].
</member>
<member name="priority" type="float" setter="set_priority" getter="get_priority">
The area's priority. Higher priority areas are processed first. Default value: 0.
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 409c40e809..3f5eb892af 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -18,7 +18,7 @@
The texture that contains the atlas. Can be any [Texture] subtype.
</member>
<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip">
- If [code]true[/code] clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
+ If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
</member>
<member name="margin" type="Rect2" setter="set_margin" getter="get_margin">
The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml
index 7c9d11111c..872b94a0cd 100644
--- a/doc/classes/AudioEffectDelay.xml
+++ b/doc/classes/AudioEffectDelay.xml
@@ -18,7 +18,7 @@
Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code].
</member>
<member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active">
- If [code]true[/code] feedback is enabled. Default value: [code]false[/code].
+ If [code]true[/code], feedback is enabled. Default value: [code]false[/code].
</member>
<member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms">
Feedback delay time in milliseconds. Default value: [code]340[/code].
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index e1939e679d..96f02137cf 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -187,7 +187,7 @@
<argument index="0" name="bus_idx" type="int">
</argument>
<description>
- If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects.
+ If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects.
</description>
</method>
<method name="is_bus_effect_enabled" qualifiers="const">
@@ -198,7 +198,7 @@
<argument index="1" name="effect_idx" type="int">
</argument>
<description>
- If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
+ If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
</description>
</method>
<method name="is_bus_mute" qualifiers="const">
@@ -207,7 +207,7 @@
<argument index="0" name="bus_idx" type="int">
</argument>
<description>
- If [code]true[/code] the bus at index [code]bus_idx[/code] is muted.
+ If [code]true[/code], the bus at index [code]bus_idx[/code] is muted.
</description>
</method>
<method name="is_bus_solo" qualifiers="const">
@@ -216,7 +216,7 @@
<argument index="0" name="bus_idx" type="int">
</argument>
<description>
- If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode.
+ If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode.
</description>
</method>
<method name="lock">
@@ -265,7 +265,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects.
+ If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects.
</description>
</method>
<method name="set_bus_count">
@@ -287,7 +287,7 @@
<argument index="2" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
+ If [code]true[/code], the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled.
</description>
</method>
<method name="set_bus_layout">
@@ -307,7 +307,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- If [code]true[/code] the bus at index [code]bus_idx[/code] is muted.
+ If [code]true[/code], the bus at index [code]bus_idx[/code] is muted.
</description>
</method>
<method name="set_bus_name">
@@ -340,7 +340,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode.
+ If [code]true[/code], the bus at index [code]bus_idx[/code] is in solo mode.
</description>
</method>
<method name="set_bus_volume_db">
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index be4e4f137a..e04a808f34 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -48,7 +48,7 @@
</methods>
<members>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
@@ -60,7 +60,7 @@
Changes the pitch and the tempo of the audio.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code] audio is playing.
+ If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 3b81894c14..2051675488 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -54,7 +54,7 @@
Dampens audio over distance with this as an exponent.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
@@ -66,7 +66,7 @@
Changes the pitch and the tempo of the audio.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
- If [code]true[/code] audio is playing.
+ If [code]true[/code], audio is playing.
</member>
<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
The [AudioStream] object to be played.
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 5841f1f6dc..c7c9f4df9b 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -60,7 +60,7 @@
Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
- If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code].
+ If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
</member>
<member name="bus" type="String" setter="set_bus" getter="get_bus">
Bus on which this audio is playing.
@@ -72,7 +72,7 @@
The angle in which the audio reaches cameras undampened.
</member>
<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
- If [code]true[/code] the audio should be dampened according to the direction of the sound.
+ If [code]true[/code], the audio should be dampened according to the direction of the sound.
</member>
<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index 8e27dc8d5d..d376bf667f 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -39,7 +39,7 @@
Size of affected area.
</member>
<member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr">
- If [code]true[/code] lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
+ If [code]true[/code], lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
</member>
<member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode">
Lightmapping mode. See [enum BakeMode].
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 9c0459511c..8798ca5274 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -51,7 +51,7 @@
To allow both left-click and right-click, set this to 3, because it's BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT.
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If [code]true[/code] the button is in disabled state and can't be clicked or toggled.
+ If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
Focus access mode to use when switching between enabled/disabled (see [method Control.set_focus_mode] and [member disabled]).
@@ -60,16 +60,16 @@
[ButtonGroup] associated to the button.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
+ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
</member>
<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.
</member>
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
- If [code]true[/code] the button will add information about its shortcut in the tooltip.
+ If [code]true[/code], the button will add information about its shortcut in the tooltip.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
- If [code]true[/code] the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
+ If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
</member>
</members>
<signals>
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index c943caf636..8ed563be5b 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -110,7 +110,7 @@
Ascent (number of pixels above the baseline).
</member>
<member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint">
- If [code]true[/code] distance field hint is enabled.
+ If [code]true[/code], distance field hint is enabled.
</member>
<member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback">
The fallback font.
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index c7eb365891..f4b1bc1519 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -138,7 +138,7 @@
The culling mask that describes which 3D render layers are rendered by this camera.
</member>
<member name="current" type="bool" setter="set_current" getter="is_current">
- If [code]true[/code] the ancestor [Viewport] is currently using this Camera. Default value: [code]false[/code].
+ If [code]true[/code], the ancestor [Viewport] is currently using this Camera. Default value: [code]false[/code].
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking">
If not [code]DOPPLER_TRACKING_DISABLED[/code] this Camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. Default value: [code]DOPPLER_TRACKING_DISABLED[/code].
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 39cc1b84b3..4e9efaea2d 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -68,7 +68,7 @@
The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants.
</member>
<member name="current" type="bool" setter="_set_current" getter="is_current">
- If [code]true[/code] the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
+ If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one.
</member>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
The custom [Viewport] node attached to the [code]Camera2D[/code]. If null or not a [Viewport], uses the default viewport instead.
@@ -77,7 +77,7 @@
Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled">
- If [code]true[/code] the camera only moves when reaching the horizontal drag margins. If [code]false[/code] the camera moves horizontally regardless of margins. Default value: [code]true[/code].
+ If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code].
</member>
<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin">
Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
@@ -89,16 +89,16 @@
Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
</member>
<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled">
- If [code]true[/code] the camera only moves when reaching the vertical drag margins. If [code]false[/code] the camera moves vertically regardless of margins. Default value: [code]true[/code].
+ If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code].
</member>
<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled">
- If [code]true[/code] draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code]
+ If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code]
</member>
<member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled">
- If [code]true[/code] draws the camera's limits rectangle in the editor. Default value: [code]true[/code]
+ If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code]
</member>
<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled">
- If [code]true[/code] draws the camera's screen rectangle in the editor. Default value: [code]false[/code]
+ If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code]
</member>
<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit">
Bottom scroll limit in pixels. The camera stops moving when reaching this value.
@@ -110,7 +110,7 @@
Right scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled">
- If [code]true[/code] the camera smoothly stops when reaches its limits. Default value: [code]false[/code]
+ If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code]
</member>
<member name="limit_top" type="int" setter="set_limit" getter="get_limit">
Top scroll limit in pixels. The camera stops moving when reaching this value.
@@ -125,10 +125,10 @@
The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code]
</member>
<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating">
- If [code]true[/code] the camera rotates with the target. Default value: [code]false[/code]
+ If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code]
</member>
<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled">
- If [code]true[/code] the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code]
+ If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code]
</member>
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing">
Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 898fce78c4..0ec28f93a7 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -522,16 +522,16 @@
The color applied to textures on this [code]CanvasItem[/code]. This is not inherited by children [code]CanvasItem[/code]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white")..
</member>
<member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled">
- If [code]true[/code] the object draws behind its parent. Default value: [code]false[/code].
+ If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code].
</member>
<member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top">
- If [code]true[/code] the object draws on top of its parent. Default value: [code]true[/code].
+ If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code].
</member>
<member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material">
- If [code]true[/code] the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code].
+ If [code]true[/code], the parent [code]CanvasItem[/code]'s [member material] property is used as this one's material. Default value: [code]false[/code].
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
- If [code]true[/code] this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead.
+ If [code]true[/code], this [code]CanvasItem[/code] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple popup*() functions instead.
</member>
</members>
<signals>
diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml
index 41c8cf7100..93c4208765 100644
--- a/doc/classes/CenterContainer.xml
+++ b/doc/classes/CenterContainer.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left">
- If [code]true[/code] centers children relative to the [code]CenterContainer[/code]'s top left corner. Default value: [code]false[/code].
+ If [code]true[/code], centers children relative to the [code]CenterContainer[/code]'s top left corner. Default value: [code]false[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index 5e4e740498..f702fbadbb 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -57,7 +57,7 @@
<argument index="0" name="owner_id" type="int">
</argument>
<description>
- If [code]true[/code] the shape owner and its shapes are disabled.
+ If [code]true[/code], the shape owner and its shapes are disabled.
</description>
</method>
<method name="remove_shape_owner">
@@ -166,7 +166,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
- If [code]true[/code] disables the given shape owner.
+ If [code]true[/code], disables the given shape owner.
</description>
</method>
<method name="shape_owner_set_transform">
@@ -183,10 +183,10 @@
</methods>
<members>
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag">
- If [code]true[/code] the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
+ If [code]true[/code], the [code]CollisionObject[/code] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code].
</member>
<member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable">
- If [code]true[/code] the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code].
+ If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code].
</member>
</members>
<signals>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index b507204f0d..48a198b248 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -53,7 +53,7 @@
<argument index="0" name="owner_id" type="int">
</argument>
<description>
- If [code]true[/code] the shape owner and its shapes are disabled.
+ If [code]true[/code], the shape owner and its shapes are disabled.
</description>
</method>
<method name="is_shape_owner_one_way_collision_enabled" qualifiers="const">
@@ -171,7 +171,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
- If [code]true[/code] disables the given shape owner.
+ If [code]true[/code], disables the given shape owner.
</description>
</method>
<method name="shape_owner_set_one_way_collision">
@@ -199,7 +199,7 @@
</methods>
<members>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable">
- If [code]true[/code] this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
+ If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
</member>
</members>
<signals>
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index 5b940e7ff1..f63adbf71a 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -17,10 +17,10 @@
Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If [code]true[/code] no collisions will be detected.
+ If [code]true[/code], no collisions will be detected.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
- If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
+ If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index b3a0164704..dfe0492d0b 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -42,13 +42,13 @@
The currently selected color.
</member>
<member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
- If [code]true[/code] the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
+ If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha">
- If [code]true[/code] shows an alpha channel slider (transparency).
+ If [code]true[/code], shows an alpha channel slider (transparency).
</member>
<member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
- If [code]true[/code] allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
+ If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
</member>
</members>
<signals>
diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml
index 8bc6d05bd4..e1a6290161 100644
--- a/doc/classes/ColorPickerButton.xml
+++ b/doc/classes/ColorPickerButton.xml
@@ -31,7 +31,7 @@
The currently selected color.
</member>
<member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha">
- If [code]true[/code] the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code].
+ If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code].
</member>
</members>
<signals>
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index 86c8f2f03a..63d686fe24 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -18,7 +18,7 @@
Amount of extra bias for shadow splits that are far away. If self shadowing occurs only on the splits far away, this value can fix them.
</member>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled">
- If [code]true[/code] shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code].
+ If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code].
</member>
<member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange">
Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 2e2904c16c..249d0955f2 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -81,10 +81,10 @@
The font size.
</member>
<member name="use_filter" type="bool" setter="set_use_filter" getter="get_use_filter">
- If [code]true[/code] filtering is used.
+ If [code]true[/code], filtering is used.
</member>
<member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="get_use_mipmaps">
- If [code]true[/code] mipmapping is used.
+ If [code]true[/code], mipmapping is used.
</member>
</members>
<constants>
diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml
index fed9e264db..fc5a26fc33 100644
--- a/doc/classes/EditorFileDialog.xml
+++ b/doc/classes/EditorFileDialog.xml
@@ -55,7 +55,7 @@
The file system path in the address bar.
</member>
<member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled">
- If [code]true[/code] the [code]EditorFileDialog[/code] will not warn the user before overwriting files.
+ If [code]true[/code], the [code]EditorFileDialog[/code] will not warn the user before overwriting files.
</member>
<member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode">
The view format in which the [code]EditorFileDialog[/code] displays resources to the user.
@@ -64,7 +64,7 @@
The purpose of the [code]EditorFileDialog[/code]. Changes allowed behaviors.
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
- If [code]true[/code] hidden files and directories will be visible in the [code]EditorFileDialog[/code].
+ If [code]true[/code], hidden files and directories will be visible in the [code]EditorFileDialog[/code].
</member>
</members>
<signals>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 058bb09090..1967349546 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -404,7 +404,7 @@
</methods>
<members>
<member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap">
- If [code]true[/code] the file's endianness is swapped. Use this if you're dealing with files written in big endian machines.
+ If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written in big endian machines.
Note that this is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file.
</member>
</members>
diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml
index b6ac69e257..95f9a76662 100644
--- a/doc/classes/Generic6DOFJoint.xml
+++ b/doc/classes/Generic6DOFJoint.xml
@@ -18,7 +18,7 @@
The lower, the longer an impulse from one side takes to travel to the other side.
</member>
<member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
- If [code]true[/code] rotation across the x-axis is limited.
+ If [code]true[/code], rotation across the x-axis is limited.
</member>
<member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x">
When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
@@ -42,7 +42,7 @@
The amount of rotational damping across the y-axis. The lower, the more dampening occurs.
</member>
<member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
- If [code]true[/code] rotation across the y-axis is limited.
+ If [code]true[/code], rotation across the y-axis is limited.
</member>
<member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y">
When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
@@ -66,7 +66,7 @@
The amount of rotational damping across the z-axis. The lower, the more dampening occurs.
</member>
<member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
- If [code]true[/code] rotation across the z-axis is limited.
+ If [code]true[/code], rotation across the z-axis is limited.
</member>
<member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z">
When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
@@ -87,7 +87,7 @@
The minimum rotation in positive direction to break loose and rotate around the z-axis.
</member>
<member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
- If [code]true[/code] a rotating motor at the x-axis is enabled.
+ If [code]true[/code], a rotating motor at the x-axis is enabled.
</member>
<member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
Maximum acceleration for the motor at the x-axis.
@@ -96,7 +96,7 @@
Target speed for the motor at the x-axis.
</member>
<member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
- If [code]true[/code] a rotating motor at the y-axis is enabled.
+ If [code]true[/code], a rotating motor at the y-axis is enabled.
</member>
<member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
Maximum acceleration for the motor at the y-axis.
@@ -105,7 +105,7 @@
Target speed for the motor at the y-axis.
</member>
<member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
- If [code]true[/code] a rotating motor at the z-axis is enabled.
+ If [code]true[/code], a rotating motor at the z-axis is enabled.
</member>
<member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
Maximum acceleration for the motor at the z-axis.
@@ -141,7 +141,7 @@
The amount of damping that happens at the x-motion.
</member>
<member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
- If [code]true[/code] the linear motion across the x-axis is limited.
+ If [code]true[/code], the linear motion across the x-axis is limited.
</member>
<member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x">
The minimum difference between the pivot points' x-axis.
@@ -159,7 +159,7 @@
The amount of damping that happens at the y-motion.
</member>
<member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
- If [code]true[/code] the linear motion across the y-axis is limited.
+ If [code]true[/code], the linear motion across the y-axis is limited.
</member>
<member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y">
The minimum difference between the pivot points' y-axis.
@@ -177,7 +177,7 @@
The amount of damping that happens at the z-motion.
</member>
<member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
- If [code]true[/code] the linear motion across the z-axis is limited.
+ If [code]true[/code], the linear motion across the z-axis is limited.
</member>
<member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z">
The minimum difference between the pivot points' z-axis.
@@ -192,7 +192,7 @@
The maximum difference between the pivot points' z-axis.
</member>
<member name="linear_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
- If [code]true[/code] then there is a linear motor on the x-axis. It will attempt to reach the target velocity while staying within the force limits.
+ If [code]true[/code], then there is a linear motor on the x-axis. It will attempt to reach the target velocity while staying within the force limits.
</member>
<member name="linear_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
The maximum force the linear motor can apply on the x-axis while trying to reach the target velocity.
@@ -201,7 +201,7 @@
The speed that the linear motor will attempt to reach on the x-axis.
</member>
<member name="linear_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
- If [code]true[/code] then there is a linear motor on the y-axis. It will attempt to reach the target velocity while staying within the force limits.
+ If [code]true[/code], then there is a linear motor on the y-axis. It will attempt to reach the target velocity while staying within the force limits.
</member>
<member name="linear_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
The maximum force the linear motor can apply on the y-axis while trying to reach the target velocity.
@@ -210,7 +210,7 @@
The speed that the linear motor will attempt to reach on the y-axis.
</member>
<member name="linear_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
- If [code]true[/code] then there is a linear motor on the z-axis. It will attempt to reach the target velocity while staying within the force limits.
+ If [code]true[/code], then there is a linear motor on the z-axis. It will attempt to reach the target velocity while staying within the force limits.
</member>
<member name="linear_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
The maximum force the linear motor can apply on the z-axis while trying to reach the target velocity.
diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml
index 8831805dde..d6267044f7 100644
--- a/doc/classes/GeometryInstance.xml
+++ b/doc/classes/GeometryInstance.xml
@@ -36,7 +36,7 @@
If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
</member>
<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
+ If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
</member>
</members>
<constants>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 3172a5d6c0..5436e2b1eb 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -82,14 +82,14 @@
<return type="bool">
</return>
<description>
- If [code]true[/code] this [code]HTTPClient[/code] has a response available.
+ If [code]true[/code], this [code]HTTPClient[/code] has a response available.
</description>
</method>
<method name="is_response_chunked" qualifiers="const">
<return type="bool">
</return>
<description>
- If [code]true[/code] this [code]HTTPClient[/code] has a response that is chunked.
+ If [code]true[/code], this [code]HTTPClient[/code] has a response that is chunked.
</description>
</method>
<method name="poll">
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 3916eb2b5b..b7244826de 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -71,7 +71,7 @@
Maximum number of allowed redirects.
</member>
<member name="use_threads" type="bool" setter="set_use_threads" getter="is_using_threads">
- If [code]true[/code] multithreading is used to improve performance.
+ If [code]true[/code], multithreading is used to improve performance.
</member>
</members>
<signals>
diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml
index 3c5719056b..41d3b2311d 100644
--- a/doc/classes/HingeJoint.xml
+++ b/doc/classes/HingeJoint.xml
@@ -17,7 +17,7 @@
The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</member>
<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
+ If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</member>
<member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit">
The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
@@ -71,7 +71,7 @@
End flag of PARAM_* constants, used internally.
</constant>
<constant name="FLAG_USE_LIMIT" value="0" enum="Flag">
- If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
+ If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</constant>
<constant name="FLAG_ENABLE_MOTOR" value="1" enum="Flag">
When activated, a motor turns the hinge.
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 8a10dc6ab9..bd0d774180 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -18,7 +18,7 @@
The action's name. Actions are accessed via this [String].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
+ If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
</member>
</members>
<constants>
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 18e33c2131..1875ea508a 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -18,7 +18,7 @@
Button identifier. One of the [code]JOY_BUTTON_*[/code] constants from [@GlobalScope].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the button's state is pressed. If [code]false[/code] the button's state is released.
+ If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
</member>
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 0118fda2df..4d8a2f6242 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -22,10 +22,10 @@
</methods>
<members>
<member name="echo" type="bool" setter="set_echo" getter="is_echo">
- If [code]true[/code] the key was already pressed before this event. It means the user is holding the key down.
+ If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the key's state is pressed. If [code]false[/code] the key's state is released.
+ If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
</member>
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index 1342c7bf7e..8603a4f673 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -18,13 +18,13 @@
Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope].
</member>
<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
- If [code]true[/code] the mouse button's state is a double-click.
+ If [code]true[/code], the mouse button's state is a double-click.
</member>
<member name="factor" type="float" setter="set_factor" getter="get_factor">
Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released.
+ If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
</member>
</members>
<constants>
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index 55f04cdd94..8b1b9cae9f 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -22,7 +22,7 @@
Touch position.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code] the touch's state is pressed. If [code]false[/code] the touch's state is released.
+ If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
</member>
</members>
<constants>
diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml
index 1ac7b5107e..fdb4361091 100644
--- a/doc/classes/InterpolatedCamera.xml
+++ b/doc/classes/InterpolatedCamera.xml
@@ -24,7 +24,7 @@
</methods>
<members>
<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled">
- If [code]true[/code] and a target is set, the camera will move automatically.
+ If [code]true[/code], and a target is set, the camera will move automatically.
</member>
<member name="speed" type="float" setter="set_speed" getter="get_speed">
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 0b8ede92d5..4df8a14804 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -388,10 +388,10 @@
</methods>
<members>
<member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect">
- If [code]true[/code] the currently selected item may be selected again.
+ If [code]true[/code], the currently selected item may be selected again.
</member>
<member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select">
- If [code]true[/code] a right mouse button click can select items.
+ If [code]true[/code], a right mouse button click can select items.
</member>
<member name="auto_height" type="bool" setter="set_auto_height" getter="has_auto_height">
</member>
diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml
index 8cafdbdbf3..6c93b1d1d2 100644
--- a/doc/classes/Joint.xml
+++ b/doc/classes/Joint.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
- If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
+ If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
The [Node], the first side of the Joint attaches to.
diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml
index 8247997927..641765e671 100644
--- a/doc/classes/Joint2D.xml
+++ b/doc/classes/Joint2D.xml
@@ -17,7 +17,7 @@
When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
</member>
<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
- If [code]true[/code] [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
+ If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
</member>
<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
The first body attached to the joint. Must derive from [PhysicsBody2D].
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index df8fb251ba..3c3a58cb9a 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -89,7 +89,7 @@
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
- [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method.
+ [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for new stop_on_slode argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 8a644447ca..12d2bcec77 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -89,7 +89,7 @@
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
- [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method.
+ [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
@@ -138,7 +138,7 @@
If the body is at least this close to another body, this body will consider them to be colliding.
</member>
<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled">
- If [code]true[/code] the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms.
+ If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms.
</member>
</members>
<constants>
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index cf873e5b28..a7b0d86a7a 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
- If [code]true[/code] the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code].
+ If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code].
</member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode">
The light's bake mode. See [enum BakeMode].
@@ -33,7 +33,7 @@
Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe.
</member>
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative">
- If [code]true[/code] the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
+ If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code].
</member>
<member name="light_specular" type="float" setter="set_param" getter="get_param">
The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
@@ -48,7 +48,7 @@
Attempts to reduce [member shadow_bias] gap.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow">
- If [code]true[/code] the light will cast shadows. Default value: [code]false[/code].
+ If [code]true[/code], the light will cast shadows. Default value: [code]false[/code].
</member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face">
</member>
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index f3903ffeae..476156846d 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -17,10 +17,10 @@
The Light2D's [Color].
</member>
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
- If [code]true[/code] Light2D will only appear when editing the scene. Default value: [code]false[/code].
+ If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code].
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
- If [code]true[/code] Light2D will emit light. Default value: [code]true[/code].
+ If [code]true[/code], Light2D will emit light. Default value: [code]true[/code].
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy">
The Light2D's energy value. The larger the value, the stronger the light.
@@ -56,7 +56,7 @@
[Color] of shadows cast by the Light2D.
</member>
<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled">
- If [code]true[/code] the Light2D will cast shadows. Default value: [code]false[/code].
+ If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code].
</member>
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
Shadow filter type. Use SHADOW_FILTER_* constants to set [code]shadow_filter[/code]. Default value: [code]None[/code].
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index f842dd8311..930680c2ad 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -80,7 +80,7 @@
Text alignment as defined in the ALIGN_* enum.
</member>
<member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled">
- If [code]true[/code] the caret (visual cursor) blinks.
+ If [code]true[/code], the caret (visual cursor) blinks.
</member>
<member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed">
Duration (in seconds) of a caret's blinking cycle.
@@ -89,16 +89,16 @@
The cursor's position inside the [code]LineEdit[/code]. When set, the text may scroll to accommodate it.
</member>
<member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled">
- If [code]true[/code] the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty.
+ If [code]true[/code], the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty.
</member>
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
- If [code]true[/code] the context menu will appear when right clicked.
+ If [code]true[/code], the context menu will appear when right clicked.
</member>
<member name="editable" type="bool" setter="set_editable" getter="is_editable">
- If [code]false[/code] existing text cannot be modified and new text cannot be added.
+ If [code]false[/code], existing text cannot be modified and new text cannot be added.
</member>
<member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length">
- If [code]true[/code] the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
+ If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode">
Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [code]enum FocusMode[/code] in [Control] for details.
diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml
index d8d7d9acfc..f3e26a3bcb 100644
--- a/doc/classes/MultiplayerAPI.xml
+++ b/doc/classes/MultiplayerAPI.xml
@@ -93,7 +93,7 @@
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals.
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
- If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections.
+ If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections.
</member>
</members>
<signals>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 990f928b25..42f08b36af 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -53,7 +53,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections">
- If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
+ If [code]true[/code], this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
</member>
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode">
The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index e955f6bb7d..80f9329402 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -148,7 +148,7 @@
Local [Transform2D].
</member>
<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative">
- If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
+ If [code]true[/code], the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
</member>
<member name="z_index" type="int" setter="set_z_index" getter="get_z_index">
Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 82f5928074..579bac4a19 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -770,28 +770,28 @@
The exit code passed to the OS when the main loop exits.
</member>
<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on">
- If [code]true[/code] the engine tries to keep the screen on while the game is running. Useful on mobile.
+ If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
</member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
- If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
+ If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>
<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
The current screen orientation.
</member>
<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
- If [code]true[/code] vertical synchronization (Vsync) is enabled.
+ If [code]true[/code], vertical synchronization (Vsync) is enabled.
</member>
<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
- If [code]true[/code] removes the window frame.
+ If [code]true[/code], removes the window frame.
</member>
<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
- If [code]true[/code] the window is fullscreen.
+ If [code]true[/code], the window is fullscreen.
</member>
<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized">
- If [code]true[/code] the window is maximized.
+ If [code]true[/code], the window is maximized.
</member>
<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
- If [code]true[/code] the window is minimized.
+ If [code]true[/code], the window is minimized.
</member>
<member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled">
</member>
diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml
index e8d6b54f27..58ad268f05 100644
--- a/doc/classes/OccluderPolygon2D.xml
+++ b/doc/classes/OccluderPolygon2D.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="closed" type="bool" setter="set_closed" getter="is_closed">
- If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
+ If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
</member>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
diff --git a/doc/classes/OrientedPathFollow.xml b/doc/classes/OrientedPathFollow.xml
index bc6af4711b..665e3af6b2 100644
--- a/doc/classes/OrientedPathFollow.xml
+++ b/doc/classes/OrientedPathFollow.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation">
- If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise.
+ If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
</member>
diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml
index 2409b7a1c1..81795df87f 100644
--- a/doc/classes/ParallaxBackground.xml
+++ b/doc/classes/ParallaxBackground.xml
@@ -20,7 +20,7 @@
Base motion scale of all [ParallaxLayer] children.
</member>
<member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom">
- If [code]true[/code] elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
+ If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera.
</member>
<member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin">
Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work.
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 2e30750bf9..b6e31d3576 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -49,7 +49,7 @@
The number of draw passes when rendering particles.
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
- If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
+ If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
@@ -62,10 +62,10 @@
Amount of time each particle will exist. Default value: [code]1[/code].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
- If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
- If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
+ If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 6416e409a3..a6d23ed0f2 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -33,7 +33,7 @@
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
- If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
+ If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
@@ -46,12 +46,12 @@
Amount of time each particle will exist. Default value: [code]1[/code].
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
- If [code]true[/code] particles use the parent node's coordinate space. If [code]false[/code] they use global coordinates. Default value: [code]true[/code].
+ If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
- If [code]true[/code] only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
+ If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
Particle system starts as if it had already run for this many seconds.
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 2904d4c578..b34272d176 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -86,7 +86,7 @@
<member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
+ If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
</member>
<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
</member>
diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml
index 650fed7ec6..ed4a805a00 100644
--- a/doc/classes/PathFollow.xml
+++ b/doc/classes/PathFollow.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation">
- If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise.
+ If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
</member>
diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml
index 515c921d0d..a31652b7f9 100644
--- a/doc/classes/PathFollow2D.xml
+++ b/doc/classes/PathFollow2D.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation">
- If [code]true[/code] the position between two cached points is interpolated cubically, and linearly otherwise.
+ If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
The points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.
There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations.
</member>
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index 7dfc8e66d4..40ee06fe6c 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -135,7 +135,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- If [code]true[/code] area collides with rays.
+ If [code]true[/code], area collides with rays.
</description>
</method>
<method name="area_remove_shape">
@@ -556,7 +556,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- If [code]true[/code] the continuous collision detection mode is enabled.
+ If [code]true[/code], the continuous collision detection mode is enabled.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -574,7 +574,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- If [code]true[/code] the body can be detected by rays
+ If [code]true[/code], the body can be detected by rays
</description>
</method>
<method name="body_remove_collision_exception">
@@ -653,7 +653,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- If [code]true[/code] the continuous collision detection mode is enabled.
+ If [code]true[/code], the continuous collision detection mode is enabled.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
@@ -1286,10 +1286,10 @@
Maximum acceleration for the motor.
</constant>
<constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0" enum="HingeJointFlag">
- If [code]true[/code] the Hinge has a maximum and a minimum rotation.
+ If [code]true[/code], the Hinge has a maximum and a minimum rotation.
</constant>
<constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1" enum="HingeJointFlag">
- If [code]true[/code] a motor turns the Hinge
+ If [code]true[/code], a motor turns the Hinge
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0" enum="SliderJointParam">
The maximum difference between the pivot points on their x-axis before damping happens.
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index bf4519fd0a..c63d66ff5b 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -80,7 +80,7 @@
</methods>
<members>
<member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased">
- If [code]true[/code] polygon edges will be anti-aliased. Default value: [code]false[/code].
+ If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code].
</member>
<member name="bones" type="Array" setter="_set_bones" getter="_get_bones">
</member>
@@ -91,7 +91,7 @@
Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code].
</member>
<member name="invert_enable" type="bool" setter="set_invert" getter="get_invert">
- If [code]true[/code] polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code].
+ If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
The offset applied to each vertex.
diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml
index 8eec105a80..be6e8b6ef1 100644
--- a/doc/classes/Popup.xml
+++ b/doc/classes/Popup.xml
@@ -50,7 +50,7 @@
</methods>
<members>
<member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive">
- If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
+ If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event.
</member>
</members>
<signals>
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 0f03b7b80a..8d6e77751d 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible">
- If [code]true[/code] the fill percentage is displayed on the bar. Default value: [code]true[/code].
+ If [code]true[/code], the fill percentage is displayed on the bar. Default value: [code]true[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index 46a6132b94..0dc02a68da 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -30,13 +30,13 @@
</methods>
<members>
<member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed">
- If [code]true[/code] [member value] may be greater than [member max_value]. Default value: [code]false[/code].
+ If [code]true[/code], [member value] may be greater than [member max_value]. Default value: [code]false[/code].
</member>
<member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed">
- If [code]true[/code] [member value] may be less than [member min_value]. Default value: [code]false[/code].
+ If [code]true[/code], [member value] may be less than [member min_value]. Default value: [code]false[/code].
</member>
<member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp">
- If [code]true[/code] and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly.
+ If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly.
</member>
<member name="max_value" type="float" setter="set_max" getter="get_max">
Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. Default value: [code]100[/code].
@@ -51,7 +51,7 @@
The value mapped between 0 and 1.
</member>
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values">
- If [code]true[/code] [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code].
+ If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code].
</member>
<member name="step" type="float" setter="set_step" getter="get_step">
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml
index 84c83d1282..61f2737c01 100644
--- a/doc/classes/RayCast.xml
+++ b/doc/classes/RayCast.xml
@@ -136,10 +136,10 @@
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
- If [code]true[/code] collisions will be reported. Default value: [code]false[/code].
+ If [code]true[/code], collisions will be reported. Default value: [code]false[/code].
</member>
<member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body">
- If [code]true[/code] collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
+ If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml
index e03541011d..50d324f72c 100644
--- a/doc/classes/RayShape.xml
+++ b/doc/classes/RayShape.xml
@@ -17,7 +17,7 @@
The ray's length.
</member>
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
- If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code].
+ If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml
index 37cfe4f2d3..2fdc1930fb 100644
--- a/doc/classes/RayShape2D.xml
+++ b/doc/classes/RayShape2D.xml
@@ -17,7 +17,7 @@
The ray's length.
</member>
<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
- If [code]true[/code] allow the shape to return the correct normal. Default value: [code]false[/code].
+ If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml
index 1a5d1eb907..3df94bdfca 100644
--- a/doc/classes/RemoteTransform.xml
+++ b/doc/classes/RemoteTransform.xml
@@ -18,16 +18,16 @@
The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
- If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
+ If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
- If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
+ If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
- If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
+ If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
- If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
+ If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml
index d83ec9f6b1..cf0e6c6199 100644
--- a/doc/classes/RemoteTransform2D.xml
+++ b/doc/classes/RemoteTransform2D.xml
@@ -18,16 +18,16 @@
The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
</member>
<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
- If [code]true[/code] the remote node's position is updated. Default value: [code]true[/code].
+ If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code].
</member>
<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
- If [code]true[/code] the remote node's rotation is updated. Default value: [code]true[/code].
+ If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code].
</member>
<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
- If [code]true[/code] the remote node's scale is updated. Default value: [code]true[/code].
+ If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code].
</member>
<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
- If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
+ If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 145ce7537b..ae5e0496cb 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -225,7 +225,7 @@
</methods>
<members>
<member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode">
- If [code]true[/code] the label uses BBCode formatting. Default value: [code]false[/code].
+ If [code]true[/code], the label uses BBCode formatting. Default value: [code]false[/code].
</member>
<member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode">
The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.
@@ -234,7 +234,7 @@
If [code]true[/code], the label underlines meta tags such as [url]{text}[/url]. Default value: [code]true[/code].
</member>
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color">
- If [code]true[/code] the label uses the custom font color. Default value: [code]false[/code].
+ If [code]true[/code], the label uses the custom font color. Default value: [code]false[/code].
</member>
<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible">
The text's visibility, as a [float] between 0.0 and 1.0.
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 4ff332402b..8ad8b34db6 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -21,7 +21,7 @@
<argument index="0" name="state" type="PhysicsDirectBodyState">
</argument>
<description>
- Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
+ Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
</description>
</method>
<method name="add_central_force">
@@ -130,20 +130,20 @@
RigidBody's bounciness.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep">
- If [code]true[/code] the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used.
+ If [code]true[/code], the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used.
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled">
- If [code]true[/code] the RigidBody will emit signals when it collides with another RigidBody.
+ If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody.
</member>
<member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported">
The maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</member>
<member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection">
- If [code]true[/code] continuous collision detection is used.
+ If [code]true[/code], continuous collision detection is used.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses less impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects.
</member>
<member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator">
- If [code]true[/code] internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
+ If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction">
The body's friction, from 0 (frictionless) to 1 (max friction).
@@ -166,7 +166,7 @@
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping">
- If [code]true[/code] the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
+ If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight">
The body's weight based on its mass and the global 3D gravity. Global values are set in "Project &gt; Project Settings &gt; Physics &gt; 3d".
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 079440ab8b..d4e0374bed 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -20,7 +20,7 @@
<argument index="0" name="state" type="Physics2DDirectBodyState">
</argument>
<description>
- Allows you to read and safely modify the simulation state for the object. Use this instead of [Node._physics_process] if you need to directly change the body's [code]position[/code] or other physics properties. By default it works in addition to the usual physics behavior, but [member custom_integrator] allows you to disable the default behavior and write custom force integration for a body.
+ Allows you to read and safely modify the simulation state for the object. Use this instead of [Node._physics_process] if you need to directly change the body's [code]position[/code] or other physics properties. By default, it works in addition to the usual physics behavior, but [member custom_integrator] allows you to disable the default behavior and write custom force integration for a body.
</description>
</method>
<method name="add_central_force">
@@ -130,10 +130,10 @@
The body's bounciness. Default value: [code]0[/code].
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep">
- If [code]true[/code] the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code].
+ If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code].
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled">
- If [code]true[/code] the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code].
+ If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code].
</member>
<member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported">
The maximum number of contacts to report. Default value: [code]0[/code].
@@ -143,7 +143,7 @@
Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [code]CCD_MODE_[/code] constants for details.
</member>
<member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator">
- If [code]true[/code] internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function.
+ If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction">
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
@@ -169,7 +169,7 @@
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
</member>
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping">
- If [code]true[/code] the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
+ If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight">
The body's weight based on its mass and the "Default Gravity" value in "Project &gt; Project Settings &gt; Physics &gt; 2d".
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index dd94ee66d2..04d3fad57b 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -192,7 +192,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the application automatically accepts quitting.
+ If [code]true[/code], the application automatically accepts quitting.
</description>
</method>
<method name="set_group">
@@ -236,7 +236,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the application quits automatically on going back (e.g. on Android).
+ If [code]true[/code], the application quits automatically on going back (e.g. on Android).
</description>
</method>
<method name="set_screen_stretch">
@@ -270,27 +270,27 @@
The default [MultiplayerAPI] instance for this SceneTree.
</member>
<member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled">
- If [code]true[/code] (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].
+ If [code]true[/code], (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].
When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads.
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
- If [code]true[/code] the SceneTree is paused.
+ If [code]true[/code], the SceneTree is paused.
Doing so will have the following behavior:
* 2D and 3D physics will be stopped.
* _process and _physics_process will not be called anymore in nodes.
* _input and _input_event will not be called anymore either.
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
- If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections.
+ If [code]true[/code], the SceneTree's [member network_peer] refuses new incoming connections.
</member>
<member name="root" type="Viewport" setter="" getter="get_root">
The SceneTree's [Viewport].
</member>
<member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling">
- If [code]true[/code] font oversampling is used.
+ If [code]true[/code], font oversampling is used.
</member>
</members>
<signals>
diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml
index 1b5fc035c2..b3bb364e54 100644
--- a/doc/classes/ShortCut.xml
+++ b/doc/classes/ShortCut.xml
@@ -32,7 +32,7 @@
<return type="bool">
</return>
<description>
- If [code]true[/code] this shortcut is valid.
+ If [code]true[/code], this shortcut is valid.
</description>
</method>
</methods>
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index 6f9d779737..e7dc0dcc3f 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -318,7 +318,7 @@
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible">
- If [code]true[/code] this node is drawn. Default value: [code]true[/code].
+ If [code]true[/code], this node is drawn. Default value: [code]true[/code].
</member>
</members>
<signals>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 3503505999..62a34821fe 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -23,12 +23,12 @@
The strength of the anisotropy effect.
</member>
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code].
+ If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code].
</member>
<member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] ambient occlusion is enabled.
+ If [code]true[/code], ambient occlusion is enabled.
</member>
<member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect">
</member>
@@ -41,7 +41,7 @@
<member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat">
</member>
<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code].
+ If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code].
</member>
<member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
</member>
@@ -50,7 +50,7 @@
<member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled">
</member>
<member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] Depth mapping is enabled. See also [member normal_enabled].
+ If [code]true[/code], Depth mapping is enabled. See also [member normal_enabled].
</member>
<member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal">
</member>
@@ -86,7 +86,7 @@
The emitted light's color. See [member emission_enabled].
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] the body emits light.
+ If [code]true[/code], the body emits light.
</member>
<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy">
The emitted light's strength. See [member emission_enabled].
@@ -100,33 +100,33 @@
<member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the object receives no ambient light. Default value: [code]false[/code].
+ If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code].
</member>
<member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code].
+ If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code].
</member>
<member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag">
</member>
<member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the object is rendered at the same size regardless of distance. Default value: [code]false[/code].
+ If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code].
</member>
<member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] depth testing is disabled and the object will be drawn in render order.
+ If [code]true[/code], depth testing is disabled and the object will be drawn in render order.
</member>
<member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode].
+ If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode].
</member>
<member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the object is unaffected by lighting. Default value: [code]false[/code].
+ If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code].
</member>
<member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size].
+ If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size].
</member>
<member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code].
+ If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code].
</member>
<member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code].
+ If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code].
</member>
<member name="metallic" type="float" setter="set_metallic" getter="get_metallic">
The reflectivity of the object's surface. The higher the value the more light is reflected.
@@ -139,7 +139,7 @@
<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
<member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] normal mapping is enabled.
+ If [code]true[/code], normal mapping is enabled.
</member>
<member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale">
The strength of the normal map's effect.
@@ -166,7 +166,7 @@
The algorithm used for diffuse light scattering. See [enum DiffuseMode].
</member>
<member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled">
- If [code]true[/code] enables the vertex grow setting. See [member params_grow_amount].
+ If [code]true[/code], enables the vertex grow setting. See [member params_grow_amount].
</member>
<member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow">
Grows object vertices in the direction of their normals.
@@ -185,7 +185,7 @@
The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
</member>
<member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
- If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
+ If [code]true[/code], particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
</member>
<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
@@ -193,10 +193,10 @@
<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance">
</member>
<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled">
- If [code]true[/code] the proximity and distance fade effect is enabled. Default value: [code]false[/code].
+ If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code].
</member>
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code].
+ If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code].
</member>
<member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction">
The strength of the refraction effect.
@@ -208,7 +208,7 @@
<member name="rim" type="float" setter="set_rim" getter="get_rim">
</member>
<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] rim effect is enabled. Default value: [code]false[/code].
+ If [code]true[/code], rim effect is enabled. Default value: [code]false[/code].
</member>
<member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
@@ -223,7 +223,7 @@
<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel">
</member>
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
+ If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
The strength of the subsurface scattering effect.
@@ -234,7 +234,7 @@
The color used by the transmission effect. Represents the light passing through an object.
</member>
<member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature">
- If [code]true[/code] the transmission effect is enabled. Default value: [code]false[/code].
+ If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code].
</member>
<member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
@@ -255,10 +255,10 @@
<member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness">
</member>
<member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code].
+ If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code].
</member>
<member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] the vertex color is used as albedo color. Default value: [code]false[/code].
+ If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index 52650c7300..d1cdbffc6c 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -29,13 +29,13 @@
</methods>
<members>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code] texture is centered. Default value: [code]true[/code].
+ If [code]true[/code], texture is centered. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
+ If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
+ If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1.
@@ -50,10 +50,10 @@
The texture's drawing offset.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
- If [code]true[/code] texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
+ If [code]true[/code], texture is cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
</member>
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
- If [code]true[/code] the outermost pixels get blurred out.
+ If [code]true[/code], the outermost pixels get blurred out.
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index 2a65246dde..f43fa34785 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -20,7 +20,7 @@
The number of columns in the sprite sheet.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
- If [code]true[/code] texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
+ If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index fd4b583928..12d58808d5 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -31,16 +31,16 @@
The direction in which the front of the texture faces.
</member>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
- If [code]true[/code] texture will be centered. Default value: [code]true[/code].
+ If [code]true[/code], texture will be centered. Default value: [code]true[/code].
</member>
<member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag">
- If [code]true[/code] texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
+ If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
+ If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
+ If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate">
A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light.
@@ -55,10 +55,10 @@
The size of one pixel's width on the Sprite to scale it in 3D.
</member>
<member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag">
- If [code]true[/code] the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code].
+ If [code]true[/code], the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code].
</member>
<member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag">
- If [code]true[/code] the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code].
+ If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 0e11d797e4..e261b2112f 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -55,7 +55,7 @@
<argument index="0" name="anim" type="String">
</argument>
<description>
- If [code]true[/code] the given animation will loop.
+ If [code]true[/code], the given animation will loop.
</description>
</method>
<method name="get_animation_names" qualifiers="const">
@@ -100,7 +100,7 @@
<argument index="0" name="anim" type="String">
</argument>
<description>
- If [code]true[/code] the named animation exists.
+ If [code]true[/code], the named animation exists.
</description>
</method>
<method name="remove_animation">
@@ -142,7 +142,7 @@
<argument index="1" name="loop" type="bool">
</argument>
<description>
- If [code]true[/code] the animation will loop.
+ If [code]true[/code], the animation will loop.
</description>
</method>
<method name="set_animation_speed">
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index f17c10b31e..04285b62df 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -148,7 +148,7 @@
The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details.
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible">
- If [code]true[/code] tabs are visible. If [code]false[/code] tabs' content and titles are hidden. Default value: [code]true[/code].
+ If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. Default value: [code]true[/code].
</member>
</members>
<signals>
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index 350b49513d..de57250d8b 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -126,7 +126,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] enables selecting a tab with right mouse button.
+ If [code]true[/code], enables selecting a tab with right mouse button.
</description>
</method>
<method name="set_tab_disabled">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index b2e3885ff2..e237cfa220 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -359,39 +359,39 @@
</methods>
<members>
<member name="breakpoint_gutter" type="bool" setter="set_breakpoint_gutter_enabled" getter="is_breakpoint_gutter_enabled">
- If [code]true[/code] the breakpoint gutter is visible.
+ If [code]true[/code], the breakpoint gutter is visible.
</member>
<member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled">
- If [code]true[/code] the caret (visual cursor) blinks.
+ If [code]true[/code], the caret (visual cursor) blinks.
</member>
<member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed">
Duration (in seconds) of a caret's blinking cycle.
</member>
<member name="caret_block_mode" type="bool" setter="cursor_set_block_mode" getter="cursor_is_block_mode">
- If [code]true[/code] the caret displays as a rectangle.
- If [code]false[/code] the caret displays as a bar.
+ If [code]true[/code], the caret displays as a rectangle.
+ If [code]false[/code], the caret displays as a bar.
</member>
<member name="caret_moving_by_right_click" type="bool" setter="set_right_click_moves_caret" getter="is_right_click_moving_caret">
- If [code]true[/code] a right click moves the cursor at the mouse position before displaying the context menu.
- If [code]false[/code] the context menu disregards mouse location.
+ If [code]true[/code], a right click moves the cursor at the mouse position before displaying the context menu.
+ If [code]false[/code], the context menu disregards mouse location.
</member>
<member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled">
- If [code]true[/code] a right click displays the context menu.
+ If [code]true[/code], a right click displays the context menu.
</member>
<member name="hiding_enabled" type="int" setter="set_hiding_enabled" getter="is_hiding_enabled">
</member>
<member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled">
</member>
<member name="highlight_current_line" type="bool" setter="set_highlight_current_line" getter="is_highlight_current_line_enabled">
- If [code]true[/code] the line containing the cursor is highlighted.
+ If [code]true[/code], the line containing the cursor is highlighted.
</member>
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color">
</member>
<member name="readonly" type="bool" setter="set_readonly" getter="is_readonly">
- If [code]true[/code] read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
+ If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
</member>
<member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled">
- If [code]true[/code] line numbers are displayed to the left of the text.
+ If [code]true[/code], line numbers are displayed to the left of the text.
</member>
<member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled">
</member>
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index 7e54ab9fe8..f61db22138 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="get_expand">
- If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code].
+ If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code].
</member>
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode">
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml
index 3cbaf0429c..a98a2e9f74 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgress.xml
@@ -17,7 +17,7 @@
The fill direction. Uses FILL_* constants.
</member>
<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch">
- If [code]true[/code] Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code].
+ If [code]true[/code], Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code].
</member>
<member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset">
Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code].
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 95afc5d281..78065afcc9 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="has_expand">
- If [code]true[/code] the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
+ If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
</member>
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 7034d75473..a272508f10 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -257,7 +257,7 @@
Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
</member>
<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled">
- If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
+ If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
</member>
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
@@ -272,7 +272,7 @@
The collision mask(s) for all colliders in the TileMap.
</member>
<member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic">
- If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code].
+ If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code].
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode">
The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 65d638c4c0..1d9b08cbd6 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -38,13 +38,13 @@
</methods>
<members>
<member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
- If [code]true[/code] the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
+ If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
- If [code]true[/code] the timer will stop when reaching 0. If [code]false[/code] it will restart. Default value: [code]false[/code].
+ If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
</member>
<member name="paused" type="bool" setter="set_paused" getter="is_paused">
- If [code]true[/code] the timer is paused and will not process until it is unpaused again, even if [method start] is called.
+ If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
</member>
<member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
Processing mode. See [enum TimerProcessMode].
diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml
index 1b37ce95ba..6cc688d3c5 100644
--- a/doc/classes/TouchScreenButton.xml
+++ b/doc/classes/TouchScreenButton.xml
@@ -30,7 +30,7 @@
The button's texture for the normal state.
</member>
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
- If [code]true[/code] passby presses are enabled.
+ If [code]true[/code], passby presses are enabled.
</member>
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
The button's texture for the pressed state.
@@ -39,10 +39,10 @@
The button's shape.
</member>
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
- If [code]true[/code] the button's shape is centered.
+ If [code]true[/code], the button's shape is centered.
</member>
<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
- If [code]true[/code] the button's shape is visible.
+ If [code]true[/code], the button's shape is visible.
</member>
<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 1ad8166b91..d4a11247dc 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -184,7 +184,7 @@
<argument index="1" name="expand" type="bool">
</argument>
<description>
- If [code]true[/code] the column will have the "Expand" flag of [Control].
+ If [code]true[/code], the column will have the "Expand" flag of [Control].
</description>
</method>
<method name="set_column_min_width">
@@ -215,16 +215,16 @@
<argument index="0" name="visible" type="bool">
</argument>
<description>
- If [code]true[/code] column titles are visible.
+ If [code]true[/code], column titles are visible.
</description>
</method>
</methods>
<members>
<member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect">
- If [code]true[/code] the currently selected cell may be selected again.
+ If [code]true[/code], the currently selected cell may be selected again.
</member>
<member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select">
- If [code]true[/code] a right mouse button click can select items.
+ If [code]true[/code], a right mouse button click can select items.
</member>
<member name="columns" type="int" setter="set_columns" getter="get_columns">
The amount of columns.
@@ -233,10 +233,10 @@
The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [code]DROP_MODE_DISABLED[/code]. Setting this during [method Control.can_drop_data] is recommended.
</member>
<member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden">
- If [code]true[/code] the folding arrow is hidden.
+ If [code]true[/code], the folding arrow is hidden.
</member>
<member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden">
- If [code]true[/code] the tree's root is hidden.
+ If [code]true[/code], the tree's root is hidden.
</member>
<member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="Tree.SelectMode">
Allow single or multiple selection. See the [code]SELECT_*[/code] constants.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index b4227b34be..209e5a8bd0 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -352,7 +352,7 @@
<argument index="1" name="checked" type="bool">
</argument>
<description>
- If [code]true[/code] the column [code]column[/code] is checked.
+ If [code]true[/code], the column [code]column[/code] is checked.
</description>
</method>
<method name="set_custom_as_button">
@@ -411,7 +411,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] column [code]column[/code] is editable.
+ If [code]true[/code], column [code]column[/code] is editable.
</description>
</method>
<method name="set_expand_right">
@@ -422,7 +422,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- If [code]true[/code] column [code]column[/code] is expanded to the right.
+ If [code]true[/code], column [code]column[/code] is expanded to the right.
</description>
</method>
<method name="set_icon">
@@ -502,7 +502,7 @@
<argument index="1" name="selectable" type="bool">
</argument>
<description>
- If [code]true[/code] the given column is selectable.
+ If [code]true[/code], the given column is selectable.
</description>
</method>
<method name="set_text">
@@ -540,13 +540,13 @@
</methods>
<members>
<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed">
- If [code]true[/code] the TreeItem is collapsed.
+ If [code]true[/code], the TreeItem is collapsed.
</member>
<member name="custom_minimum_height" type="int" setter="set_custom_minimum_height" getter="get_custom_minimum_height">
The custom minimum height.
</member>
<member name="disable_folding" type="bool" setter="set_disable_folding" getter="is_folding_disabled">
- If [code]true[/code] folding is disabled for this TreeItem.
+ If [code]true[/code], folding is disabled for this TreeItem.
</member>
</members>
<constants>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index e792835605..b902821fb2 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -346,7 +346,7 @@
The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this.
</member>
<member name="repeat" type="bool" setter="set_repeat" getter="is_repeat">
- If [code]true[/code] the tween loops.
+ If [code]true[/code], the tween loops.
</member>
</members>
<signals>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index 9ffa3aa52b..c4c129b0f6 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -52,7 +52,7 @@
The embedded audio track to play.
</member>
<member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay">
- If [code]true[/code] playback starts when the scene loads. Default value: [code]false[/code].
+ If [code]true[/code], playback starts when the scene loads. Default value: [code]false[/code].
</member>
<member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec">
Amount of time in milliseconds to store in buffer while playing.
@@ -61,10 +61,10 @@
Audio bus to use for sound playback.
</member>
<member name="expand" type="bool" setter="set_expand" getter="has_expand">
- If [code]true[/code] the video scales to the control size. Default value: [code]true[/code].
+ If [code]true[/code], the video scales to the control size. Default value: [code]true[/code].
</member>
<member name="paused" type="bool" setter="set_paused" getter="is_paused">
- If [code]true[/code] the video is paused.
+ If [code]true[/code], the video is paused.
</member>
<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
</member>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 4706651c6e..880dc43c90 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -178,7 +178,7 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the size override affects stretch as well.
+ If [code]true[/code], the size override affects stretch as well.
</description>
</method>
<method name="unhandled_input">
@@ -208,13 +208,13 @@
</methods>
<members>
<member name="arvr" type="bool" setter="set_use_arvr" getter="use_arvr">
- If [code]true[/code] the viewport will be used in AR/VR process. Default value: [code]false[/code].
+ If [code]true[/code], the viewport will be used in AR/VR process. Default value: [code]false[/code].
</member>
<member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d">
- If [code]true[/code] the viewport will process 2D audio streams. Default value: [code]false[/code].
+ If [code]true[/code], the viewport will process 2D audio streams. Default value: [code]false[/code].
</member>
<member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener">
- If [code]true[/code] the viewport will process 3D audio streams. Default value: [code]false[/code].
+ If [code]true[/code], the viewport will process 3D audio streams. Default value: [code]false[/code].
</member>
<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
@@ -223,33 +223,33 @@
The overlay mode for test rendered geometry in debug purposes. Default value: [code]DEBUG_DRAW_DISABLED[/code].
</member>
<member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled">
- If [code]true[/code] the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code].
+ If [code]true[/code], the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code].
</member>
<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
The global canvas transform of the viewport. The canvas transform is relative to this.
</member>
<member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled">
- If [code]true[/code] the viewport will not receive input event. Default value: [code]false[/code].
+ If [code]true[/code], the viewport will not receive input event. Default value: [code]false[/code].
</member>
<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled">
- If [code]true[/code] the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code].
+ If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code].
</member>
<member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally">
</member>
<member name="hdr" type="bool" setter="set_hdr" getter="get_hdr">
- If [code]true[/code] the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code].
+ If [code]true[/code], the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code].
</member>
<member name="keep_3d_linear" type="bool" setter="set_keep_3d_linear" getter="get_keep_3d_linear">
- If [code]true[/code] the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output.
+ If [code]true[/code], the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output.
</member>
<member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA">
The multisample anti-aliasing mode. Default value: [code]MSAA_DISABLED[/code].
</member>
<member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world">
- If [code]true[/code] the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code].
+ If [code]true[/code], the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code].
</member>
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking">
- If [code]true[/code] the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code].
+ If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code].
</member>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="Viewport.ClearMode">
The clear mode when viewport used as a render target. Default value: [code]CLEAR_MODE_ALWAYS[/code].
@@ -258,7 +258,7 @@
The update mode when viewport used as a render target. Default value: [code]UPDATE_WHEN_VISIBLE[/code].
</member>
<member name="render_target_v_flip" type="bool" setter="set_vflip" getter="get_vflip">
- If [code]true[/code] the result of rendering will be flipped vertically. Default value: [code]false[/code].
+ If [code]true[/code], the result of rendering will be flipped vertically. Default value: [code]false[/code].
</member>
<member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv">
The subdivision amount of first quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code].
@@ -279,7 +279,7 @@
The width and height of viewport.
</member>
<member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background">
- If [code]true[/code] the viewport should render its background as transparent. Default value: [code]false[/code].
+ If [code]true[/code], the viewport should render its background as transparent. Default value: [code]false[/code].
</member>
<member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage">
The rendering mode of viewport. Default value: [code]USAGE_3D[/code].
diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml
index dde429440d..e022b8fa90 100644
--- a/doc/classes/ViewportContainer.xml
+++ b/doc/classes/ViewportContainer.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled">
- If [code]true[/code] the viewport will be scaled to the control's size. Default value:[code]false[/code].
+ If [code]true[/code], the viewport will be scaled to the control's size. Default value:[code]false[/code].
</member>
<member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink">
</member>
diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml
index 5f0a4ef0f4..fc6ceac5de 100644
--- a/doc/classes/VisibilityEnabler.xml
+++ b/doc/classes/VisibilityEnabler.xml
@@ -14,10 +14,10 @@
</methods>
<members>
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] [RigidBody] nodes will be paused.
+ If [code]true[/code], [RigidBody] nodes will be paused.
</member>
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] [AnimationPlayer] nodes will be paused.
+ If [code]true[/code], [AnimationPlayer] nodes will be paused.
</member>
</members>
<constants>
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index eab9bd1991..8d393fc138 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -14,22 +14,22 @@
</methods>
<members>
<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] [RigidBody2D] nodes will be paused.
+ If [code]true[/code], [RigidBody2D] nodes will be paused.
</member>
<member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] [AnimatedSprite] nodes will be paused.
+ If [code]true[/code], [AnimatedSprite] nodes will be paused.
</member>
<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] [AnimationPlayer] nodes will be paused.
+ If [code]true[/code], [AnimationPlayer] nodes will be paused.
</member>
<member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] [Particles2D] nodes will be paused.
+ If [code]true[/code], [Particles2D] nodes will be paused.
</member>
<member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] the parent's [method Node._physics_process] will be stopped.
+ If [code]true[/code], the parent's [method Node._physics_process] will be stopped.
</member>
<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled">
- If [code]true[/code] the parent's [method Node._process] will be stopped.
+ If [code]true[/code], the parent's [method Node._process] will be stopped.
</member>
</members>
<constants>
diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml
index 95da708420..16329d1d0d 100644
--- a/doc/classes/VisibilityNotifier.xml
+++ b/doc/classes/VisibilityNotifier.xml
@@ -15,7 +15,7 @@
<return type="bool">
</return>
<description>
- If [code]true[/code] the bounding box is on the screen.
+ If [code]true[/code], the bounding box is on the screen.
</description>
</method>
</methods>
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index aaaa9b63bb..c60591cce6 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -15,7 +15,7 @@
<return type="bool">
</return>
<description>
- If [code]true[/code] the bounding rectangle is on the screen.
+ If [code]true[/code], the bounding rectangle is on the screen.
</description>
</method>
</methods>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index d2bc56001c..4fd78b9682 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -3494,7 +3494,7 @@
<argument index="0" name="shrink" type="bool">
</argument>
<description>
- If [code]true[/code] sets internal processes to shrink all image data to half the size.
+ If [code]true[/code], sets internal processes to shrink all image data to half the size.
</description>
</method>
<method name="texture_set_size_override">
@@ -3517,7 +3517,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- If [code]true[/code] the image will be stored in the texture's images array if overwritten.
+ If [code]true[/code], the image will be stored in the texture's images array if overwritten.
</description>
</method>
<method name="viewport_attach_camera">
@@ -3610,7 +3610,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
- If [code]true[/code] sets the viewport active, else sets it inactive.
+ If [code]true[/code], sets the viewport active, else sets it inactive.
</description>
</method>
<method name="viewport_set_canvas_stacking">
@@ -3672,7 +3672,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
- If [code]true[/code] a viewport's 3D rendering is disabled.
+ If [code]true[/code], a viewport's 3D rendering is disabled.
</description>
</method>
<method name="viewport_set_disable_environment">
@@ -3683,7 +3683,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
- If [code]true[/code] rendering of a viewport's environment is disabled.
+ If [code]true[/code], rendering of a viewport's environment is disabled.
</description>
</method>
<method name="viewport_set_global_canvas_transform">
@@ -3705,7 +3705,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the viewport renders to hdr.
+ If [code]true[/code], the viewport renders to hdr.
</description>
</method>
<method name="viewport_set_hide_canvas">
@@ -3716,7 +3716,7 @@
<argument index="1" name="hidden" type="bool">
</argument>
<description>
- If [code]true[/code] the viewport's canvas is not rendered.
+ If [code]true[/code], the viewport's canvas is not rendered.
</description>
</method>
<method name="viewport_set_hide_scenario">
@@ -3808,7 +3808,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the viewport renders its background as transparent.
+ If [code]true[/code], the viewport renders its background as transparent.
</description>
</method>
<method name="viewport_set_update_mode">
@@ -3841,7 +3841,7 @@
<argument index="1" name="use_arvr" type="bool">
</argument>
<description>
- If [code]true[/code] the viewport uses augmented or virtual reality technologies. See [ARVRInterface].
+ If [code]true[/code], the viewport uses augmented or virtual reality technologies. See [ARVRInterface].
</description>
</method>
<method name="viewport_set_vflip">
@@ -3852,7 +3852,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code] the viewport's rendering is flipped vertically.
+ If [code]true[/code], the viewport's rendering is flipped vertically.
</description>
</method>
</methods>
diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml
index f7f2d10fcd..51931444fc 100644
--- a/doc/classes/WindowDialog.xml
+++ b/doc/classes/WindowDialog.xml
@@ -21,7 +21,7 @@
</methods>
<members>
<member name="resizable" type="bool" setter="set_resizable" getter="get_resizable">
- If [code]true[/code] the user can resize the window. Default value: [code]false[/code].
+ If [code]true[/code], the user can resize the window. Default value: [code]false[/code].
</member>
<member name="window_title" type="String" setter="set_title" getter="get_title">
The text displayed in the window's title bar.
diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml
index 45ae8645b1..e9233ff079 100644
--- a/doc/classes/YSort.xml
+++ b/doc/classes/YSort.xml
@@ -14,7 +14,7 @@
</methods>
<members>
<member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled">
- If [code]true[/code] child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code].
+ If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code].
</member>
</members>
<constants>