diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-05 12:44:58 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-05 12:44:58 +0200 |
commit | 6c818da55ef1f45eaed06e1413220af1d23a9c41 (patch) | |
tree | 2a5f85948dd22a7c38f67a70ba5e56a66b824a65 /doc/classes | |
parent | 26c073aa1d9bb0db7a908decef68c0bb9ed6b21b (diff) | |
parent | d22ff48b3d34c805a6328fa5b615f1ac586d3090 (diff) |
Merge pull request #65321 from rburing/physics_server_2d_extension
Create GDExtension classes for PhysicsServer2D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/PhysicsDirectBodyState2DExtension.xml | 249 | ||||
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState2DExtension.xml | 91 | ||||
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsServer2DExtension.xml | 777 |
4 files changed, 1119 insertions, 0 deletions
diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml new file mode 100644 index 0000000000..8fd34c1243 --- /dev/null +++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml @@ -0,0 +1,249 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsDirectBodyState2DExtension" inherits="PhysicsDirectBodyState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_add_constant_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_add_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <param index="1" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_add_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_apply_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_central_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="impulse" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <param index="1" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="impulse" type="Vector2" /> + <param index="1" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_apply_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_apply_torque_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="impulse" type="float" /> + <description> + </description> + </method> + <method name="_get_angular_velocity" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_center_of_mass" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_center_of_mass_local" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_constant_force" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_constant_torque" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_contact_collider" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_object" qualifiers="virtual const"> + <return type="Object" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_shape" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_collider_velocity_at_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_contact_local_normal" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_local_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_contact_local_shape" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="contact_idx" type="int" /> + <description> + </description> + </method> + <method name="_get_inverse_inertia" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_inverse_mass" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_linear_velocity" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_space_state" qualifiers="virtual"> + <return type="PhysicsDirectSpaceState2D" /> + <description> + </description> + </method> + <method name="_get_step" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_total_angular_damp" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_total_gravity" qualifiers="virtual const"> + <return type="Vector2" /> + <description> + </description> + </method> + <method name="_get_total_linear_damp" qualifiers="virtual const"> + <return type="float" /> + <description> + </description> + </method> + <method name="_get_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <description> + </description> + </method> + <method name="_get_velocity_at_local_position" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="local_position" type="Vector2" /> + <description> + </description> + </method> + <method name="_integrate_forces" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> + <method name="_is_sleeping" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_set_angular_velocity" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="velocity" type="float" /> + <description> + </description> + </method> + <method name="_set_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_set_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_set_linear_velocity" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="velocity" type="Vector2" /> + <description> + </description> + </method> + <method name="_set_sleep_state" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="enabled" type="bool" /> + <description> + </description> + </method> + <method name="_set_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="transform" type="Transform2D" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml new file mode 100644 index 0000000000..3235793853 --- /dev/null +++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml @@ -0,0 +1,91 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsDirectSpaceState2DExtension" inherits="PhysicsDirectSpaceState2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_cast_motion" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="closest_safe" type="float*" /> + <param index="8" name="closest_unsafe" type="float*" /> + <description> + </description> + </method> + <method name="_collide_shape" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="results" type="void*" /> + <param index="8" name="max_results" type="int" /> + <param index="9" name="result_count" type="int32_t*" /> + <description> + </description> + </method> + <method name="_intersect_point" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="position" type="Vector2" /> + <param index="1" name="canvas_instance_id" type="int" /> + <param index="2" name="collision_mask" type="int" /> + <param index="3" name="collide_with_bodies" type="bool" /> + <param index="4" name="collide_with_areas" type="bool" /> + <param index="5" name="results" type="PhysicsServer2DExtensionShapeResult*" /> + <param index="6" name="max_results" type="int" /> + <description> + </description> + </method> + <method name="_intersect_ray" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="from" type="Vector2" /> + <param index="1" name="to" type="Vector2" /> + <param index="2" name="collision_mask" type="int" /> + <param index="3" name="collide_with_bodies" type="bool" /> + <param index="4" name="collide_with_areas" type="bool" /> + <param index="5" name="hit_from_inside" type="bool" /> + <param index="6" name="result" type="PhysicsServer2DExtensionRayResult*" /> + <description> + </description> + </method> + <method name="_intersect_shape" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="result" type="PhysicsServer2DExtensionShapeResult*" /> + <param index="8" name="max_results" type="int" /> + <description> + </description> + </method> + <method name="_rest_info" qualifiers="virtual"> + <return type="bool" /> + <param index="0" name="shape_rid" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collision_mask" type="int" /> + <param index="5" name="collide_with_bodies" type="bool" /> + <param index="6" name="collide_with_areas" type="bool" /> + <param index="7" name="rest_info" type="PhysicsServer2DExtensionShapeRestInfo*" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 5ae7423a71..4b588033c0 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -1058,6 +1058,8 @@ </constant> <constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam"> </constant> + <constant name="PIN_JOINT_SOFTNESS" value="0" enum="PinJointParam"> + </constant> <constant name="DAMPED_SPRING_REST_LENGTH" value="0" enum="DampedSpringParam"> Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart. </constant> diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml new file mode 100644 index 0000000000..2659d3221f --- /dev/null +++ b/doc/classes/PhysicsServer2DExtension.xml @@ -0,0 +1,777 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PhysicsServer2DExtension" inherits="PhysicsServer2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_area_add_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape" type="RID" /> + <param index="2" name="transform" type="Transform2D" /> + <param index="3" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_area_attach_canvas_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_area_attach_object_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_area_clear_shapes" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_area_get_canvas_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_object_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_param" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <description> + </description> + </method> + <method name="_area_get_shape" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_area_get_shape_count" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_shape_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_area_get_space" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_get_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <param index="0" name="area" type="RID" /> + <description> + </description> + </method> + <method name="_area_remove_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_area_set_area_monitor_callback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="callback" type="Callable" /> + <description> + </description> + </method> + <method name="_area_set_collision_layer" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="layer" type="int" /> + <description> + </description> + </method> + <method name="_area_set_collision_mask" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="mask" type="int" /> + <description> + </description> + </method> + <method name="_area_set_monitor_callback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="callback" type="Callable" /> + <description> + </description> + </method> + <method name="_area_set_monitorable" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="monitorable" type="bool" /> + <description> + </description> + </method> + <method name="_area_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.AreaParameter" /> + <param index="2" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="_area_set_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_area_set_shape_disabled" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_area_set_shape_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="transform" type="Transform2D" /> + <description> + </description> + </method> + <method name="_area_set_space" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_area_set_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="area" type="RID" /> + <param index="1" name="transform" type="Transform2D" /> + <description> + </description> + </method> + <method name="_body_add_collision_exception" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="excepted_body" type="RID" /> + <description> + </description> + </method> + <method name="_body_add_constant_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_add_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <param index="2" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_add_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_body_add_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape" type="RID" /> + <param index="2" name="transform" type="Transform2D" /> + <param index="3" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_body_apply_central_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_central_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <param index="2" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="Vector2" /> + <param index="2" name="position" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_apply_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_body_apply_torque_impulse" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="impulse" type="float" /> + <description> + </description> + </method> + <method name="_body_attach_canvas_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_body_attach_object_instance_id" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="id" type="int" /> + <description> + </description> + </method> + <method name="_body_clear_shapes" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_body_get_canvas_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_collision_layer" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_collision_mask" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_collision_priority" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_constant_force" qualifiers="virtual const"> + <return type="Vector2" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_constant_torque" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_continuous_collision_detection_mode" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.CCDMode" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_direct_state" qualifiers="virtual"> + <return type="PhysicsDirectBodyState2D" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_max_contacts_reported" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_mode" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.BodyMode" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_object_instance_id" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_param" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <description> + </description> + </method> + <method name="_body_get_shape" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_body_get_shape_count" qualifiers="virtual const"> + <return type="int" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_shape_transform" qualifiers="virtual const"> + <return type="Transform2D" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_body_get_space" qualifiers="virtual const"> + <return type="RID" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_get_state" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <description> + </description> + </method> + <method name="_body_is_omitting_force_integration" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_remove_collision_exception" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="excepted_body" type="RID" /> + <description> + </description> + </method> + <method name="_body_remove_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <description> + </description> + </method> + <method name="_body_reset_mass_properties" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <description> + </description> + </method> + <method name="_body_set_axis_velocity" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="axis_velocity" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_set_collision_layer" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="layer" type="int" /> + <description> + </description> + </method> + <method name="_body_set_collision_mask" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mask" type="int" /> + <description> + </description> + </method> + <method name="_body_set_collision_priority" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="priority" type="float" /> + <description> + </description> + </method> + <method name="_body_set_constant_force" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="force" type="Vector2" /> + <description> + </description> + </method> + <method name="_body_set_constant_torque" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="torque" type="float" /> + <description> + </description> + </method> + <method name="_body_set_continuous_collision_detection_mode" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mode" type="int" enum="PhysicsServer2D.CCDMode" /> + <description> + </description> + </method> + <method name="_body_set_force_integration_callback" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="callable" type="Callable" /> + <param index="2" name="userdata" type="Variant" /> + <description> + </description> + </method> + <method name="_body_set_max_contacts_reported" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="amount" type="int" /> + <description> + </description> + </method> + <method name="_body_set_mode" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="mode" type="int" enum="PhysicsServer2D.BodyMode" /> + <description> + </description> + </method> + <method name="_body_set_omit_force_integration" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="enable" type="bool" /> + <description> + </description> + </method> + <method name="_body_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.BodyParameter" /> + <param index="2" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="_body_set_shape" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_body_set_shape_as_one_way_collision" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="enable" type="bool" /> + <param index="3" name="margin" type="float" /> + <description> + </description> + </method> + <method name="_body_set_shape_disabled" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="disabled" type="bool" /> + <description> + </description> + </method> + <method name="_body_set_shape_transform" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="shape_idx" type="int" /> + <param index="2" name="transform" type="Transform2D" /> + <description> + </description> + </method> + <method name="_body_set_space" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_body_set_state" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="state" type="int" enum="PhysicsServer2D.BodyState" /> + <param index="2" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="_body_test_motion" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="body" type="RID" /> + <param index="1" name="from" type="Transform2D" /> + <param index="2" name="motion" type="Vector2" /> + <param index="3" name="margin" type="float" /> + <param index="4" name="collide_separation_ray" type="bool" /> + <param index="5" name="recovery_as_collision" type="bool" /> + <param index="6" name="result" type="PhysicsServer2DExtensionMotionResult*" /> + <description> + </description> + </method> + <method name="_capsule_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_circle_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_concave_polygon_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_convex_polygon_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_damped_spring_joint_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <description> + </description> + </method> + <method name="_damped_spring_joint_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.DampedSpringParam" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_free_rid" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="rid" type="RID" /> + <description> + </description> + </method> + <method name="_get_process_info" qualifiers="virtual"> + <return type="int" /> + <param index="0" name="process_info" type="int" enum="PhysicsServer2D.ProcessInfo" /> + <description> + </description> + </method> + <method name="_joint_clear" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <description> + </description> + </method> + <method name="_joint_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_joint_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <description> + </description> + </method> + <method name="_joint_get_type" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.JointType" /> + <param index="0" name="joint" type="RID" /> + <description> + </description> + </method> + <method name="_joint_make_damped_spring" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="anchor_a" type="Vector2" /> + <param index="2" name="anchor_b" type="Vector2" /> + <param index="3" name="body_a" type="RID" /> + <param index="4" name="body_b" type="RID" /> + <description> + </description> + </method> + <method name="_joint_make_groove" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="a_groove1" type="Vector2" /> + <param index="2" name="a_groove2" type="Vector2" /> + <param index="3" name="b_anchor" type="Vector2" /> + <param index="4" name="body_a" type="RID" /> + <param index="5" name="body_b" type="RID" /> + <description> + </description> + </method> + <method name="_joint_make_pin" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="anchor" type="Vector2" /> + <param index="2" name="body_a" type="RID" /> + <param index="3" name="body_b" type="RID" /> + <description> + </description> + </method> + <method name="_joint_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.JointParam" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_pin_joint_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" /> + <description> + </description> + </method> + <method name="_pin_joint_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="joint" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_rectangle_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_segment_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_separation_ray_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_set_active" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="active" type="bool" /> + <description> + </description> + </method> + <method name="_shape_get_data" qualifiers="virtual const"> + <return type="Variant" /> + <param index="0" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_shape_get_type" qualifiers="virtual const"> + <return type="int" enum="PhysicsServer2D.ShapeType" /> + <param index="0" name="shape" type="RID" /> + <description> + </description> + </method> + <method name="_shape_set_data" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="shape" type="RID" /> + <param index="1" name="data" type="Variant" /> + <description> + </description> + </method> + <method name="_space_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + <method name="_space_get_direct_state" qualifiers="virtual"> + <return type="PhysicsDirectSpaceState2D" /> + <param index="0" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_space_get_param" qualifiers="virtual const"> + <return type="float" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <description> + </description> + </method> + <method name="_space_is_active" qualifiers="virtual const"> + <return type="bool" /> + <param index="0" name="space" type="RID" /> + <description> + </description> + </method> + <method name="_space_set_active" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="active" type="bool" /> + <description> + </description> + </method> + <method name="_space_set_param" qualifiers="virtual"> + <return type="void" /> + <param index="0" name="space" type="RID" /> + <param index="1" name="param" type="int" enum="PhysicsServer2D.SpaceParameter" /> + <param index="2" name="value" type="float" /> + <description> + </description> + </method> + <method name="_world_boundary_shape_create" qualifiers="virtual"> + <return type="RID" /> + <description> + </description> + </method> + </methods> +</class> |