diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-07 19:00:24 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-12 11:43:16 +0100 |
commit | 6799d000b113d595b92b34fb670fe49af659f1a3 (patch) | |
tree | f1c4b534cba2310e1b44f435641d0471ab6d6787 /doc/classes | |
parent | 97df6de4a77393069c639a57d22bebb2f6f54680 (diff) |
Only support XDG directory path configuration on Linux
XDG support breaks when running Windows builds via WINE.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorPaths.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml index 2975ea6d75..929cf767a6 100644 --- a/doc/classes/EditorPaths.xml +++ b/doc/classes/EditorPaths.xml @@ -6,7 +6,7 @@ <description> This editor-only singleton returns OS-specific paths to various data folders and files. It can be used in editor plugins to ensure files are saved in the correct location on each operating system. [b]Note:[/b] This singleton is not accessible in exported projects. Attempting to access it in an exported project will result in a script error as the singleton won't be declared. To prevent script errors in exported projects, use [method Engine.has_singleton] to check whether the singleton is available before using it. - [b]Note:[/b] Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url] on [i]all[/i] platforms. You can override environment variables following the specification to change the editor and project data paths. + [b]Note:[/b] On the Linux/BSD platform, Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url]. You can override environment variables following the specification to change the editor and project data paths. </description> <tutorials> <link title="File paths in Godot projects">https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html</link> |