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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-07 19:00:24 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-12-12 11:43:16 +0100
commit6799d000b113d595b92b34fb670fe49af659f1a3 (patch)
treef1c4b534cba2310e1b44f435641d0471ab6d6787 /doc/classes
parent97df6de4a77393069c639a57d22bebb2f6f54680 (diff)
Only support XDG directory path configuration on Linux
XDG support breaks when running Windows builds via WINE. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorPaths.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorPaths.xml b/doc/classes/EditorPaths.xml
index 2975ea6d75..929cf767a6 100644
--- a/doc/classes/EditorPaths.xml
+++ b/doc/classes/EditorPaths.xml
@@ -6,7 +6,7 @@
<description>
This editor-only singleton returns OS-specific paths to various data folders and files. It can be used in editor plugins to ensure files are saved in the correct location on each operating system.
[b]Note:[/b] This singleton is not accessible in exported projects. Attempting to access it in an exported project will result in a script error as the singleton won't be declared. To prevent script errors in exported projects, use [method Engine.has_singleton] to check whether the singleton is available before using it.
- [b]Note:[/b] Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url] on [i]all[/i] platforms. You can override environment variables following the specification to change the editor and project data paths.
+ [b]Note:[/b] On the Linux/BSD platform, Godot complies with the [url=https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html]XDG Base Directory Specification[/url]. You can override environment variables following the specification to change the editor and project data paths.
</description>
<tutorials>
<link title="File paths in Godot projects">https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html</link>