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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-21 02:28:08 +0200
committerGitHub <noreply@github.com>2020-08-21 02:28:08 +0200
commit6790f111aeb6cd1e124d8ef9ddb5743a7f488fe7 (patch)
tree59983a5dc355d530e3e37113334c498a829ac5a2 /doc/classes
parent289b14e5c309d7ee5ab8bc5cc67c529ddef0e8f9 (diff)
parentfe8d99885876128c5aa67cde81769dcdca88d397 (diff)
Merge pull request #41387 from skyace65/CollisionShapeDoc
Update CollisionShape2D doc
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/CollisionShape2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index e32ce9c9f9..d2676e55d0 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
- A disabled collision shape has no effect in the world.
+ A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
Sets whether this collision shape should only detect collision on one side (top or bottom).