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authorkobewi <kobewi4e@gmail.com>2022-11-10 22:26:40 +0100
committerkobewi <kobewi4e@gmail.com>2023-01-21 18:33:32 +0100
commit60ed7c5004b8e619c1a93b467c00e44ca6a7c700 (patch)
treeb4e56209f4ce1cfd15a628856503cd5132119b35 /doc/classes
parent9f74f0f6c5e5c98b18f4f0ad95092a88d064f616 (diff)
Add "Open in External Program" option
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorSettings.xml14
1 files changed, 13 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index fca87f6a56..9015a12b43 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -433,12 +433,24 @@
The size to use for port previews in the visual shader uniforms (toggled by clicking the "eye" icon next to an output). The value is defined in pixels at 100% zoom, and will scale with zoom automatically.
</member>
<member name="filesystem/directories/autoscan_project_path" type="String" setter="" getter="">
- The folder where projects should be scanned for (recursively), in a way similar to the project manager's [b]Scan[/b]button. This can be set to the same value as [member filesystem/directories/default_project_path] for convenience.
+ The folder where projects should be scanned for (recursively), in a way similar to the project manager's [b]Scan[/b] button. This can be set to the same value as [member filesystem/directories/default_project_path] for convenience.
[b]Note:[/b] Setting this path to a folder with very large amounts of files/folders can slow down the project manager startup significantly. To keep the project manager quick to start up, it is recommended to set this value to a folder as "specific" as possible.
</member>
<member name="filesystem/directories/default_project_path" type="String" setter="" getter="">
The folder where new projects should be created by default when clicking the project manager's [b]New Project[/b] button. This can be set to the same value as [member filesystem/directories/autoscan_project_path] for convenience.
</member>
+ <member name="filesystem/external_programs/3d_model_editor" type="String" setter="" getter="">
+ The program that opens 3D model scene files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program.
+ </member>
+ <member name="filesystem/external_programs/audio_editor" type="String" setter="" getter="">
+ The program that opens audio files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program.
+ </member>
+ <member name="filesystem/external_programs/raster_image_editor" type="String" setter="" getter="">
+ The program that opens raster image files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program.
+ </member>
+ <member name="filesystem/external_programs/vector_image_editor" type="String" setter="" getter="">
+ The program that opens vector image files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program.
+ </member>
<member name="filesystem/file_dialog/display_mode" type="int" setter="" getter="">
The display mode to use in the editor's file dialogs.
- [b]Thumbnails[/b] takes more space, but displays dynamic resource thumbnails, making resources easier to preview without having to open them.