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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-04-29 00:47:16 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-01 01:24:01 +0200 |
commit | 5f098d6db6da62deb77d6d555ab67d6cb15f80c2 (patch) | |
tree | 8df6cfd26754fe728c13c545839f8a70491fd19a /doc/classes | |
parent | 4a7679e4dd9f68270b3d27797146f88491f182b8 (diff) |
Document that `File.open_compressed()` can only open files saved by Godot
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/File.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/File.xml b/doc/classes/File.xml index e0781e807f..f0b9156b89 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -275,6 +275,7 @@ </argument> <description> Opens a compressed file for reading or writing. + [b]Note:[/b] [method open_compressed] can only read files that were saved by Godot, not third-party compression formats. See [url=https://github.com/godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround. </description> </method> <method name="open_encrypted"> |