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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-17 15:28:23 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-17 15:28:23 +0100 |
commit | 5d8abd5bad71e667f6b612cebfeb64333d7232f6 (patch) | |
tree | a7ca9886c629a2e81c0292cfcdb2efa2b919c741 /doc/classes | |
parent | ab4f5c0668d2c90055f66f9fde98b4deecb19128 (diff) | |
parent | c3be0c2c041656bf18aa7aef51a9bf671f0fbd21 (diff) |
Merge pull request #40316 from jiteshvm/missing-animatedsprite3d-signals
adding animation_finished signal and fix frame_changed signal not firing
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimatedSprite3D.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index e1fb78e5b5..02ccab4e05 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -49,6 +49,11 @@ </member> </members> <signals> + <signal name="animation_finished"> + <description> + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn. + </description> + </signal> <signal name="frame_changed"> <description> Emitted when [member frame] changed. |