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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2020-03-27 02:56:29 +0200
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2022-01-20 20:55:14 +0200
commit5d17fe7d0ff1864c7243303778b0733beb837992 (patch)
tree72b1ad06a456afe9a41920697da7560757f1c3a1 /doc/classes
parent8fc0dd9997c80059ec2b273e7004daa458d370ee (diff)
Add `Input.is_anything_pressed` method
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Input.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 45b15331d2..423e58f5c6 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -209,6 +209,12 @@
[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
</description>
</method>
+ <method name="is_anything_pressed" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if any action, key, joypad button, or mouse button is being pressed. This will also return [code]true[/code] if any action is simulated via code by calling [method action_press].
+ </description>
+ </method>
<method name="is_joy_button_pressed" qualifiers="const">
<return type="bool" />
<argument index="0" name="device" type="int" />