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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-01 16:23:09 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-01 16:23:34 +0100
commit5a9600cd24881c3b5357e484fb06b36f4a1e244d (patch)
treeac009c523d156c40e75273e41633546e626072fe /doc/classes
parent339b64697cefce637b473cf8aee6df8bb7fe05d9 (diff)
Fix incorrect `Curve3D.interpolate_baked()` description
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Curve3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index a6a0e0c33d..bda04f010b 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -145,7 +145,7 @@
<argument index="1" name="cubic" type="bool" default="false">
</argument>
<description>
- Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a pixel distance along the curve.
+ Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
Cubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).
</description>