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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-14 21:10:09 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-12-14 21:35:13 +0100
commit57dcc831522079c7bee14b012d6eb7208f578857 (patch)
tree6ce914f772186af208055e418e5c13b2a77bbf36 /doc/classes
parenta511a26ad82bf70ed00ab34a3201ec5c6049387f (diff)
Rename the TextureProgress node to TextureProgressBar
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/TextureProgressBar.xml (renamed from doc/classes/TextureProgress.xml)4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgressBar.xml
index 4937121ebf..56a7365855 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureProgress" inherits="Range" version="4.0">
+<class name="TextureProgressBar" inherits="Range" version="4.0">
<brief_description>
Texture-based progress bar. Useful for loading screens and life or stamina bars.
</brief_description>
<description>
- TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars.
+ TextureProgressBar works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars.
</description>
<tutorials>
</tutorials>