diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 10:57:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 11:23:26 +0200 |
commit | 54418ea659061edccdf1ac16470505542dcc33f9 (patch) | |
tree | cf48aba0b9b73277b1ccc01b914646d49881f2a3 /doc/classes | |
parent | d331b803b8e63b0dab406a12c21805a17ee0a6a8 (diff) |
Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 313f3ab6db..52716f4885 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -18,12 +18,6 @@ Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed. </description> </method> - <method name="can_use_threads" qualifiers="const"> - <return type="bool" /> - <description> - Returns [code]true[/code] if the current host platform is using multiple threads. - </description> - </method> <method name="close_midi_inputs"> <return type="void" /> <description> |