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authortoger5 <toger5@hotmail.de>2018-07-09 16:31:34 +0200
committertoger5 <toger5@hotmail.de>2018-07-09 16:31:34 +0200
commit533e026f9c36813a6a47a5fe5e551043e8f37268 (patch)
treeacc86683d5bc52e71df9e6e2cc5abec968e00961 /doc/classes
parent9f82368d40f1948de708804645374ea02ca6e7db (diff)
mention load in texture class
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Texture.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index 3d3ceca150..eb7cfac87b 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
+ Textures are often created by loading them from a file. See [method @GDScript.load].
</description>
<tutorials>
</tutorials>