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authorYaohua Xiong <xiongyaohua@gmail.com>2022-08-07 18:29:12 +0800
committerYaohua Xiong <xiongyaohua@gmail.com>2022-11-12 12:03:54 +0800
commit5241464a462d4f7ab00ccf8cb4b59f4547fe6639 (patch)
treea5d5376603757fccf7b8854bb5d0ca5b5463902d /doc/classes
parent6521eccaaec2f8dd87373ee15a1fb0d889aef1fd (diff)
Refactor Curv3D and PathFollow3D
This commit makes the following major changes 1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously. 2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame. 3. Refactor the sample_* methods, including: i. Factor out common binary search code, following the DRY principe ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Curve3D.xml9
-rw-r--r--doc/classes/PathFollow3D.xml13
2 files changed, 22 insertions, 0 deletions
diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml
index 3e4e05f51a..63134417b1 100644
--- a/doc/classes/Curve3D.xml
+++ b/doc/classes/Curve3D.xml
@@ -132,6 +132,15 @@
If the curve has no up vectors, the function sends an error to the console, and returns [code](0, 1, 0)[/code].
</description>
</method>
+ <method name="sample_baked_with_rotation" qualifiers="const">
+ <return type="Transform3D" />
+ <param index="0" name="offset" type="float" />
+ <param index="1" name="cubic" type="bool" default="false" />
+ <param index="2" name="apply_tilt" type="bool" default="false" />
+ <description>
+ Similar with [code]interpolate_baked()[/code]. The the return value is [code]Transform3D[/code], with [code]origin[/code] as point position, [code]basis.x[/code] as sideway vector, [code]basis.y[/code] as up vector, [code]basis.z[/code] as forward vector. When the curve length is 0, there is no reasonable way to caculate the rotation, all vectors aligned with global space axes.
+ </description>
+ </method>
<method name="samplef" qualifiers="const">
<return type="Vector3" />
<param index="0" name="fofs" type="float" />
diff --git a/doc/classes/PathFollow3D.xml b/doc/classes/PathFollow3D.xml
index ba7207be8f..fa7580b7b6 100644
--- a/doc/classes/PathFollow3D.xml
+++ b/doc/classes/PathFollow3D.xml
@@ -9,6 +9,16 @@
</description>
<tutorials>
</tutorials>
+ <methods>
+ <method name="correct_posture" qualifiers="static">
+ <return type="Transform3D" />
+ <param index="0" name="transform" type="Transform3D" />
+ <param index="1" name="rotation_mode" type="int" enum="PathFollow3D.RotationMode" />
+ <description>
+ Correct the [code]transform[/code]. [code]rotation_mode[/code] implicitly specifies how posture (forward, up and sideway direction) is caculated.
+ </description>
+ </method>
+ </methods>
<members>
<member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation" default="true">
If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise.
@@ -30,6 +40,9 @@
<member name="rotation_mode" type="int" setter="set_rotation_mode" getter="get_rotation_mode" enum="PathFollow3D.RotationMode" default="3">
Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used.
</member>
+ <member name="tilt_enabled" type="bool" setter="set_tilt_enabled" getter="is_tilt_enabled" default="true">
+ If [code]true[/code], the tilt property of [Curve3D] takes effect.
+ </member>
<member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
The node's offset perpendicular to the curve.
</member>