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author | skyace65 <trekie96@hotmail.com> | 2020-08-25 09:59:57 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2020-08-27 12:44:20 -0400 |
commit | 51367c1bcf8eb79d81f5a4b4e35285e29b1ca623 (patch) | |
tree | fb895326a0b624be708c17fd923eef22269aafc8 /doc/classes | |
parent | b2aae76f8553e81e9d66853918f9557f6abbecb2 (diff) |
Mention listener node in AudioStreamPlayer3D description
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index bd90e3bd1a..98100370b6 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. + By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> |