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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-08-27 21:05:47 +0200
committerGitHub <noreply@github.com>2021-08-27 21:05:47 +0200
commit4e67e9bca63b6539820a4e09d58ffc192146da19 (patch)
tree3cb66666c2d69e08e5c117c5ffa0b274b8693cb9 /doc/classes
parent701195937de2600a8c32a823ebffcf657ec7b0dd (diff)
parent4fae7ae9dc8e115c13c70c2762715cf3e4623a06 (diff)
Merge pull request #52090 from balloonpopper/bug52060
Correct null and boolean values being capitalised by the str command
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Object.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 9ad79dc17a..c9e9a0699c 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -13,15 +13,15 @@
[codeblocks]
[gdscript]
var n = Node2D.new()
- print("position" in n) # Prints "True".
- print("other_property" in n) # Prints "False".
+ print("position" in n) # Prints "true".
+ print("other_property" in n) # Prints "false".
[/gdscript]
[csharp]
var node = new Node2D();
// C# has no direct equivalent to GDScript's `in` operator here, but we
// can achieve the same behavior by performing `Get` with a null check.
- GD.Print(node.Get("position") != null); // Prints "True".
- GD.Print(node.Get("other_property") != null); // Prints "False".
+ GD.Print(node.Get("position") != null); // Prints "true".
+ GD.Print(node.Get("other_property") != null); // Prints "false".
[/csharp]
[/codeblocks]
The [code]in[/code] operator will evaluate to [code]true[/code] as long as the key exists, even if the value is [code]null[/code].