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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-06-08 15:50:40 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-06-08 15:50:40 +0300 |
commit | 4daca0b580b4f161bd0e1306d1b7e52aa8ec0664 (patch) | |
tree | dbd079dae0924ece5be150ccadf7faca37ed9233 /doc/classes | |
parent | 711d4f3d86b05133e6b40ebdbab34d40335746fb (diff) |
Removes deleted OrenNayar mode from shaders and materials
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 3b4a001f7e..49edb4c691 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -671,10 +671,7 @@ <constant name="DIFFUSE_LAMBERT_WRAP" value="2" enum="DiffuseMode"> Extends Lambert to cover more than 90 degrees when roughness increases. </constant> - <constant name="DIFFUSE_OREN_NAYAR" value="3" enum="DiffuseMode"> - Attempts to use roughness to emulate microsurfacing. - </constant> - <constant name="DIFFUSE_TOON" value="4" enum="DiffuseMode"> + <constant name="DIFFUSE_TOON" value="3" enum="DiffuseMode"> Uses a hard cut for lighting, with smoothing affected by roughness. </constant> <constant name="SPECULAR_SCHLICK_GGX" value="0" enum="SpecularMode"> |