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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-10-04 07:37:25 +0200 |
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committer | GitHub <noreply@github.com> | 2019-10-04 07:37:25 +0200 |
commit | 4da56495202847cf22bca9874593a4ed15da05e6 (patch) | |
tree | 68c330f6e32ba278d9c10d839c99013fb01d0585 /doc/classes | |
parent | 01c48aba42a63bd021552b892784a0c1e71a75ec (diff) | |
parent | 3ba3cd7b615b7c9b403c9cdde98dd6c6dd18bfa2 (diff) |
Merge pull request #32532 from homer666/projectsettings-docs-window
Improve Project Settings window size docs
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7d009252c0..4d82de2ac5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -403,19 +403,19 @@ Sets the window to full screen when it starts. </member> <member name="display/window/size/height" type="int" setter="" getter="" default="600"> - Sets the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled. + Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use also as a reference when enabled. </member> <member name="display/window/size/resizable" type="bool" setter="" getter="" default="true"> Allows the window to be resizable by default. </member> <member name="display/window/size/test_height" type="int" setter="" getter="" default="0"> - If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes. + If greater than zero, overrides the window height when running the game. Useful for testing stretch modes. </member> <member name="display/window/size/test_width" type="int" setter="" getter="" default="0"> - If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes. + If greater than zero, overrides the window width when running the game. Useful for testing stretch modes. </member> <member name="display/window/size/width" type="int" setter="" getter="" default="1024"> - Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled. + Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. </member> <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). |