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author | Josh Jones <kilauea.jones@gmail.com> | 2022-11-11 15:46:25 -0800 |
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committer | Josh Jones <kilauea.jones@gmail.com> | 2022-11-11 16:43:42 -0800 |
commit | 4c0da0fcba6cdf0742cb8bf20c3273224f1e1417 (patch) | |
tree | 5ffddc340aa838b4ca3c06e1e118c6f6c83a5afd /doc/classes | |
parent | d2bd8e5289d67d94ab9c087a6308eaebd4eea91a (diff) |
Added missing descriptions for GeometryInstance3D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/GeometryInstance3D.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index 86d52ae9be..90a983d28b 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -13,6 +13,7 @@ <return type="Variant" /> <param index="0" name="name" type="StringName" /> <description> + Get the value of a shader parameter as set on this instance. </description> </method> <method name="set_custom_aabb"> @@ -27,6 +28,7 @@ <param index="0" name="name" type="StringName" /> <param index="1" name="value" type="Variant" /> <description> + Set the value of a shader parameter for this instance only. </description> </method> </methods> @@ -45,8 +47,11 @@ [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode]. </member> <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false"> + If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use. </member> <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0"> + Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances. + Useful for testing level of detail transitions in the editor. </member> <member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay"> The material overlay for the whole geometry. |