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authorRodolfo Ribeiro Gomes <rodolforg@gmail.com>2019-05-23 09:49:50 -0300
committerRodolfo Ribeiro Gomes <rodolforg@gmail.com>2019-05-23 09:49:50 -0300
commit48e4d62554d9bd3b1f8cae9e82f21b2f7519545d (patch)
treeebca4f00a9b66bb8f5354e57ab49f4909ae02406 /doc/classes
parent9742d0c323a441036ee7753b85737aa8051714b3 (diff)
fix un-scaling in Spatial::look_at_from_position
As mentioned in https://github.com/godotengine/godot/pull/26897#issuecomment-491178089 the look-at scaling issue solved by PR #26897 happens also in another look-at method. Spatial::look_at_from_position() also does not have same input checking Spatial::look_at() has. Therefore, I fixed it too at same time.
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