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authorBastiaan Olij <mux213@gmail.com>2022-12-06 22:20:51 +1100
committerBastiaan Olij <mux213@gmail.com>2022-12-06 22:37:33 +1100
commit484cd90d29781cf4523f886fcf76d27505c8a4d8 (patch)
tree89dbb73f381efd319edd944bab4d8d08778fe8d7 /doc/classes
parentdeb760fb1b607039a0094bce1c7c1d1145b877e1 (diff)
Make submitting depth buffer in OpenXR optional
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 1f0a8d91fa..dce9d5a55c 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2299,6 +2299,9 @@
<member name="xr/openxr/reference_space" type="int" setter="" getter="" default="&quot;1&quot;">
Specify the default reference space.
</member>
+ <member name="xr/openxr/submit_depth_buffer" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
+ </member>
<member name="xr/openxr/view_configuration" type="int" setter="" getter="" default="&quot;1&quot;">
Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
</member>