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authorPoommetee Ketson <poommetee@protonmail.com>2017-09-23 23:24:22 +0700
committerGitHub <noreply@github.com>2017-09-23 23:24:22 +0700
commit480b417c5baf4d15379bfca873e19e0e0ba24f45 (patch)
treed36685caeae4dc228aa034d03ae30eeaa4cb2c02 /doc/classes
parent18e453baf33e99a9bb7c7ea21f41212fb8587d54 (diff)
parent7c863d43b8ed94fb9d5cdb0cc61e33836b7c5e91 (diff)
Merge pull request #11514 from cbscribe/kcc_sprite_doc
[DOCS] Update Sprite class ref [ci skip]
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Sprite.xml14
1 files changed, 13 insertions, 1 deletions
diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml
index 90ebe79666..c0c491140f 100644
--- a/doc/classes/Sprite.xml
+++ b/doc/classes/Sprite.xml
@@ -4,7 +4,7 @@
General purpose Sprite node.
</brief_description>
<description>
- General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
+ A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation.
</description>
<tutorials>
</tutorials>
@@ -202,37 +202,49 @@
</methods>
<members>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
+ If [code]true[/code] texture will be centered. Default value: [code]true[/code].
</member>
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
+ If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
+ If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
</member>
<member name="frame" type="int" setter="set_frame" getter="get_frame">
+ Current frame to display from sprite sheet. [code]vframes[/code] or [code]hframes[/code] must be greater than 1.
</member>
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes">
+ The number of horizontal frames in the sprite sheet.
</member>
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
+ The texture's drawing offset.
</member>
<member name="region_enabled" type="bool" setter="set_region" getter="is_region">
+ If [code]true[/code] texture will be cut from a larger atlas texture. See [code]region_rect[/code]. Default value: [code]false[/code].
</member>
<member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled">
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect">
+ The region of the atlas texture to display. [code]region_enabled[/code] must be [code]true[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ [Texture] object to draw.
</member>
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes">
+ The number of vertical frames in the sprite sheet.
</member>
</members>
<signals>
<signal name="frame_changed">
<description>
+ Emitted when the [code]frame[/code] changes.
</description>
</signal>
<signal name="texture_changed">
<description>
+ Emitted when the [code]texture[/code] changes.
</description>
</signal>
</signals>