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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-31 17:24:53 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-31 17:29:26 +0200
commit47c615caf3701c25743d0b7aa68cde49958ca09c (patch)
tree4052a7632ec234d687093c0c9870b485c200823b /doc/classes
parentd66461e85a123a7fbc2d2fef7029d80efec33d71 (diff)
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote debugger. The default limit is 100 errors and 100 warnings per second, which makes it possible to display much more GDScript warnings before overflowing. This also adds a "Too many warnings" message, so that warnings don't look like errors when overflowing anymore. This closes #21896.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ProjectSettings.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 80d21e07ea..9f18eea0d4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -650,12 +650,15 @@
<member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
- <member name="network/limits/debugger_stdout/max_errors_per_frame" type="int" setter="" getter="" default="10">
- Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
+ <member name="network/limits/debugger_stdout/max_errors_per_second" type="int" setter="" getter="" default="100">
+ Maximum number of errors allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
<member name="network/limits/debugger_stdout/max_messages_per_frame" type="int" setter="" getter="" default="10">
Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
+ <member name="network/limits/debugger_stdout/max_warnings_per_second" type="int" setter="" getter="" default="100">
+ Maximum number of warnings allowed to be sent as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
+ </member>
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16">
Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped.
</member>